Terrain Ideas

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Hash
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Re: Terrain Ideas

Postby Hash » Thu Jul 21, 2016 6:41 am

imo how top middle is OP for builders

1. In the main base, the lb fits like over 100 food worth of non nukable workers (unless like bubo/glac's nuke)/the solo tree at the top platform fits 3 supports easily to be able to lumber from it.
2. the lumber base to the right of that base is more op than the previous top middle lb.
3. hard to fit multiple minis in front of the base to siege.
4. there's a lot 1 wall choke points top middle
5. takes a very long time for titan especially with minis to reach from mound to the base.

solutions

1. make some of the deep water by the lb, to shallow water to reduce the amount of non nukable workers. Make it so that only one builder can lumber from that tree, like at beach and bay.
2. make one side of the entrance 2 walls wide, instead of both entrances being 1 wall wide. (left entrance would probably be easier to do)
3. make the cliff on the left side, further left, giving more space for minis during siege.
4. make like half of those choke points 2 walls wide .
5. make a pathway through the shop area, or a portal at the shop that only allows titan/minions/chickens to cross through could be cool.

Besides those op aspects I think top middle is pretty cool and fun. @neco
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Sytec270
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Re: Terrain Ideas

Postby Sytec270 » Thu Jul 21, 2016 6:46 am

This would be my solution to fixing this place.

New pathway through the shop, and changed the terrain a bit so titan has more siege room.Also made workers less nukable a bit.
This should balance it out.
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Re: Terrain Ideas

Postby Remixer » Thu Jul 21, 2016 12:55 pm

No the area is too scattered, even with those changes. Titan has no interest of going there as it leads to nowhere, sure, there is a way to top-right but to be honest, it is faster to skip top-middle and just walk straight to top-right. The problem with top-middle is that it has no potential lumber bases and thus Titan won't search that area, not to mention the small narrow gaps that are constantly blocked with one single walls. Compare that area to bottom left: lots of lumber base areas and a few base spots (though lets be honest, bottom-right sucks) it also creates a loop where titan has multiple choices on where he wants to go.

As for the base it has too many pros without any drawbacks:
1. You can fit workers that are unnukeable.
2. The builders can always see the titan if he tries to nuke the workers.
3. It's very isolated place, and thus gets little attention.
4. Surroundings have very many ramps and narrow gaps that are pain in the ass for titan, for blocked vision and pathing.
5. The base is higher than its' surroundings and thus siegeing with minions or sneaking up with them is very hard.
6. The base has a lot of room, even without the highest area a baser such as Gnoll could fit his entire base there.
7. The base is very nuke-proofed. You have lots of places where nuke won't hit you - compare this to the oldest bases.
8. The base has nuke-proofed trees for supporters, having trees that are 100% nuke proofed, even from bounce is a strong pro.
9. The base's trees are corals, and do not show an animation when hit, and thus Titan has to pearl to see if workers are present.
10. The base is very easy to blink-proof and does not struggle with "wasting space".
11. The base supports a huge amount of towers, even the highest platform can be filled with towers.
12. The base is really easy to wall, and as always having walling higher than the surroundings is pain in the ass for the titan.
13. The base is very close to the builder shops, and thus even early basing gets strong as you can retrieve needed items for yourself.


Now that is a huge amount of good factors for a single base. The only con I can even imagine is that the surroundings are water, meaning unbuildable area.

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Re: Terrain Ideas

Postby Sytec270 » Thu Jul 21, 2016 1:12 pm

that old base had to be remade.Due to it only mostly being used as an lumber base.
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Re: Terrain Ideas

Postby Remixer » Thu Jul 21, 2016 2:24 pm

That base has serious flaws:
1. The tower placement does not work, only a few towers can reach the walls which is very bad (the towers on the upper right arm cannot reach the walls on the left, then again, the towers on the left cannot reach the right arm. This however can be fixed rather easily.

2. The bigger problem is that the entire base is nukeable either directly or via workers. I don't understand why many of the new bases are designed like this - apart form the top-middle base. Having a base that you are safe nowhere is like not having a base. Being in such a base gives you first options:
A) Either don't upgrade worker hit points so that they cannot bounce the nuke to you more than once, but this gives the titan huge amount of feed.
B) Constantly wall the Titan off from your workers, again this gives Titan feed and even gold, and more over is very risky.
C) Don't create workers to your base, in this scenario you are dependant on external sources of lumber that can be easily shut down.
or
D) Upgrade the worker hit points and just hope the titan isn't smart enough to bounce off the workers. The only titans that cannot bounce are Glacious and Voltron and that isn't much to celebrate on. (Oh and Terminus)

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Re: Terrain Ideas

Postby Sytec270 » Thu Jul 21, 2016 2:46 pm

Ok i tweaked the base a little bit
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Re: Terrain Ideas

Postby Remixer » Thu Jul 21, 2016 2:55 pm

Turret placement is now better (though I am not sure whether it can have enough of them) however the nuking factor still applies, though it is not 100% nukeable, unless titan gets to destroy a few walls - then it is again (if I counted the correct amount of trees).

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Re: Terrain Ideas

Postby Sytec270 » Thu Jul 21, 2016 3:05 pm

New lumber area using much as possible of the area.
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Re: Terrain Ideas

Postby Remixer » Thu Jul 21, 2016 4:39 pm

Sytec270 wrote:Ok i tweaked the base a little bit

Image

Got my point now? The entire base is nukeable.

About the new lumber area - those kinds of lumber areas should be avoided since they are not very healthy. The only good thing about such lumber bases are that they are nukeable (tho only at the other side). The bad side is that they are paths and roads for the titan to walk through, and having multiple layers of walls severely damages the titan's gameplay and thus makes life harder for him. It's more preferable to have a room-kind of lumber bases that are optional for the titan to go to, not a must if he wishes to go to certain area. Path/road-like lumber bases restrict titan's movement on the map way too much - a good example of this is the current situation we have with top-mid area.

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Re: Terrain Ideas

Postby Sytec270 » Thu Jul 21, 2016 4:59 pm

Heres the remade area
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Re: Terrain Ideas

Postby Remixer » Thu Jul 21, 2016 5:02 pm

Sytec270 wrote:Heres the remade area


A lot better. There still is nuke-danger in the middle of the base (on the way to rewall) but I guess that is acceptable. I am soon sending my version of that base.

I don't like the harvestable trees on the right side of the base, there is a lot of lumber spots on the base already.

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Re: Terrain Ideas

Postby Remixer » Thu Jul 21, 2016 6:00 pm

Image

Some explanations in the image. But in addition:

Left walk-through path created, since the bottom area is very easily restricted and now allows for quick exit as well.

Note: The lumering area of the base moved to the right side, for the reason that if the base in the bottom area is occupied, nuking the workers would become impossible. This setup allows Titan to nuke the workers, and not be seen.

As an additional note I'd still move the area below the base further down, since it allows for quite easy nuking. Too easy, in my opinion.

Here is a pathing map:
https://i.gyazo.com/d68dc5d2ac0df818d674b7e1e1f134c4.mp4

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Re: Terrain Ideas

Postby Sytec270 » Thu Jul 21, 2016 6:11 pm

Could you give the map?

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Re: Terrain Ideas

Postby Remixer » Thu Jul 21, 2016 6:19 pm

Sytec270 wrote:Could you give the map?

Sent a PM

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Re: Terrain Ideas

Postby Sytec270 » Thu Jul 21, 2016 7:35 pm

Well this is a base place what i like,so i decided to change the base due to it getting boring to base at.
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