Next Titans?

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Which Titan should be the next to be implemented?

Breezerious
30
67%
Fossurious
15
33%
 
Total votes: 45

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Neco
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Next Titans?

Postby Neco » Sat Feb 21, 2015 2:09 am

Doing a vote for the next Titan again!
Vote in the poll!

The winners for 0098/0099 were Bubonicus and Glacious!

The winner for 0100 was Voltron!

The winner for 0101 was... Pseudologos?!!

The winner for 0103 was Granitacles!

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Re: [0098] Next Titans?

Postby aRt)Y » Sat Feb 21, 2015 11:35 pm

Poor Grant, no love.
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Re: [0098] Next Titans?

Postby Merex » Sun Feb 22, 2015 12:34 am

As much as I'd like to see Bree back to have some mana item fun, I will place my vote with Foss. 2op2passup obv.
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Re: [0098] Next Titans?

Postby Burn » Sun Feb 22, 2015 3:20 am

Foss will be too weak if imported straight from 3.0.9d
Voltron will be too weak if imported straight from 3.0.9d
Glacious will be too weak if imported straight from 3.0.9d
Granitcles will be too weak if imported straight from 3.0.9d

Breeze will be too strong if imported straight from 3.0.9d

Bubonicus is the only titan balanced if imported from 3.0.9d

My vote is bubby.

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Re: [0098] Next Titans?

Postby ApomTom » Sun Feb 22, 2015 3:32 am

These users thanked the author ApomTom for the post:
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Re: [0098] Next Titans?

Postby Ultrasonic » Sun Feb 22, 2015 4:58 am

why people hate grant T-T i like him xd
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Re: [0098] Next Titans?

Postby Neco » Sun Feb 22, 2015 6:38 am

Burn wrote:Foss will be too weak if imported straight from 3.0.9d
Voltron will be too weak if imported straight from 3.0.9d
Glacious will be too weak if imported straight from 3.0.9d
Granitcles will be too weak if imported straight from 3.0.9d

Breeze will be too strong if imported straight from 3.0.9d

Bubonicus is the only titan balanced if imported from 3.0.9d

My vote is bubby.

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They most definitely will not be carbon copied, they'll be remade.
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Re: [0098] Next Titans?

Postby Burn » Sun Feb 22, 2015 9:53 am

It's mainly to do with the chain nuke minions. Bubonicus is the only one with chain nuke on the poll.

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Re: [0098] Next Titans?

Postby Merex » Sun Feb 22, 2015 3:22 pm

Burn wrote:It's mainly to do with the chain nuke minions. Bubonicus is the only one with chain nuke on the poll.

-Burn

And the other 3-4 titans people have been playing for months now carry chain nuke..

Bring back a challenging titan. Pubs always disliked Foss for his anti-WW and quite frankly more difficult process to kill early game but for those who know how to play can actually have a rewarding/decent game not to mention all the siege perks he receives late game.
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Re: [0098] Next Titans?

Postby Burn » Sun Feb 22, 2015 10:35 pm

Problem is, we need all titans and builders to be as balanced as possible for better competitive play. When all titans / builders are balanced (sorta), then the map can be easier balanced by balancing broad things like gold rate (for builders), or changing feed rate (for titans).

Or, there can just be a specific mode made for in-houses, but having severely un-balanced titans, or even builders, is not ideal for any game.

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Re: [0098] Next Titans?

Postby Stealer » Mon Feb 23, 2015 12:50 am

Pretty sure the problem with balance is not the game itself but those playing it...

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Re: [0098] Next Titans?

Postby TooNoobForU » Mon Feb 23, 2015 9:14 am

why not granitacles? o-o less chain nuke but can be rebalanced in game..

bub on the other hand is similar to syps. both titan has the slow ass nukes, minis can chain heal and nuke.
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Re: [0098] Next Titans?

Postby n3w_3ra » Mon Feb 23, 2015 2:36 pm

Implement a new titan to mix things up a bit and you could balance however you want that way. I mean it says its gonna be Aether and Terminus anyways instead of Breezerious and Granticales respectively.

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Re: [0098] Next Titans?

Postby Neco » Mon Feb 23, 2015 7:07 pm

Extended the poll so that Breeze / Foss's stalemate can be resolved!
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Re: [0098] Next Titans?

Postby Neco » Tue Feb 24, 2015 12:51 pm

Looks like Bubonicus and Breezious are gonna win this one!

Here's a random brainstorm of a unique concept for Bubonicus:
Bubonicus (Reference: http://www.wowwiki.com/Abomination)
  • Innate - Slow Poison
    Passive. Standard slow poison.
  • Innate - Gather Corpse
    Auto-castable. Gathers a nearby corpse and stores it within Bubonicus's body.
    Bubonicus can store 3 corpses at one time.
    The Gold Mound can produce 5 corpses at a time, and will produce one every 60 seconds.
    While Bubonicus has a corpse inside of him, he leaves a lingering disease cloud where-ever he goes that deals 12 damage per second for 5 seconds to any enemy unit within 300 range.
    If Bubonicus drops a corpse, it will serve as a short-sighted sentry ward until it is picked up again or it until it expires after 60 seconds.
  • Nuke - Corpse Launch
    Point / Unit Targeted. Launches a spray of corpses at the large location, dealing damage and stunning enemy units that get hit.
    130 / 155 / 180 damage, stuns for 1 second.
  • Escape - Death Void
    Self-Targeted. Standard wind walk with a 20 second duration and 110 second cooldown. 75 bonus backstab damage just like the original.
  • Heal - Consume
    Self-Targeted. Consumes a stored corpse in order to rapidly heal Bubonicus and other nearby friendly units in a small area of effect. Feeding on flesh drives units effected into a frenzy, increasing their attack and movement speeds temporarily.
  • Unique - Exhume
    Passive. Raises Bubonicus's corpse storage to 5. Bubonicus can now replenish 1 corpse every 45 seconds on his own. For each corpse that Bubonicus has stored, he gains an additional 1 armour.
  • Ultimate - Meat Shield
    Self-Targeted. Consumes all stored corpses in order to form a meat shield around Bubonicus.
    Each corpse absorbs 500 damage before exploding into a cloud of toxic gases. These clouds linger for 10 seconds, and lower the armor of enemy structures and units caught inside by 5.

His minions would presumably have some way of transporting corpses to assist in sieging, but would not use them for themselves. The main idea would be for Bubonicus to be a powerful sieger but weak in scouting and hunting due to a weak escape ability.
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