Remove item shop cooldowns

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ShadowZz
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Re: Remove item shop cooldowns

Postby ShadowZz » Mon May 04, 2015 4:34 pm

The idea of removing cooldowns completely negates the reason why they were added. Do you not remember the constant whining about people people 30k wood and 100g in like 5 mins flat.

Edit: Don't forget people will just pool gold to builders that they can sell to g2l.
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Re: Remove item shop cooldowns

Postby narbtit » Mon May 04, 2015 8:20 pm

ShadowZz wrote:The idea of removing cooldowns completely negates the reason why they were added. Do you not remember the constant whining about people people 30k wood and 100g in like 5 mins flat.

Edit: Don't forget people will just pool gold to builders that they can sell to g2l.


Ok well I particularly care about the egg cooldowns and they have no sell value.

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Re: Remove item shop cooldowns

Postby ShadowZz » Tue May 05, 2015 12:41 pm

You should be happy there is now another way of getting eggs other than minions like it has been for the past 9 - 10 years. Not now start complaining you can't get them fast enough lol...... Just buy a turtle and send it to the shop. You can buy 2 eggs before it expires....
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Re: Remove item shop cooldowns

Postby narbtit » Tue May 05, 2015 2:21 pm

Yes I am :D the problem is everyone wants to buy eggs they are in demand, I normally can't do that. Sat: stop egg farming I need hps, and etc.

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Re: Remove item shop cooldowns

Postby ShadowZz » Tue May 05, 2015 2:33 pm

Well it's a team game and should be played as such. A builder shouldn't buy eggs over a support waller. That's just part of the game. It's the same as builders who run in and last hit minions, it's a joke. Players should play as a team instead of being greedy. Yet another problem with island defense that completely points towards players being the issue.
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Re: Remove item shop cooldowns

Postby Stealer » Tue May 05, 2015 4:06 pm

Beco wasn't the first person to put eggs in the builder shop.

When you get to the point that gold doesn't matter and you are going to spend hundreds of eggs it really doesn't matter who gets them. In low gold games the egg cd doesn't matter because few people get them, it's only when Titan is bad or at 90g mark do people want them a lot.

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Re: Remove item shop cooldowns

Postby Burn » Wed May 06, 2015 12:23 am

Expecting pubs to have teamwork? Hah, good joke. Every man for themselves. Island Defense isn't really that much of a team game since you can solo base with morph and win 90% of games.

There is also no downside to putting eggs to no CD. Really, there isn't.

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Re: Remove item shop cooldowns

Postby ShadowZz » Wed May 06, 2015 4:27 am

3 mags having a SoM each 5 mins in is a downside......
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Re: Remove item shop cooldowns

Postby Merex » Wed May 06, 2015 4:46 am

Would take a great lack of skill for 3 mags to have SoM in 5 mins. :P
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Re: Remove item shop cooldowns

Postby Burn » Wed May 06, 2015 5:04 am

How is it a downside? for 90G you can get PW + some other shit instead. Even so, compared to the upsides, where it makes it so that lower latency players don't have a priority over eggs. Us high latency players are already taxed enough. I still haven't heard a proper disadvantage to titanic egg being zero cooldown.

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Re: Remove item shop cooldowns

Postby Neco » Wed May 06, 2015 5:09 am

If eggs were to become viable for early-game, then the items would have an overhaul.
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Re: Remove item shop cooldowns

Postby Stealer » Wed May 06, 2015 7:27 am

It still takes awhile to get 90g for the eggs... I don't really care too much about no CD but I do feel it should be lower or that you shouldn't need eggs to random towers.

Eggs only become op when you get a lot of gold and everything becomes op with lots of gold (except dryad).

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Re: Remove item shop cooldowns

Postby Burn » Wed May 06, 2015 1:23 pm

It's fine if eggs are viable for early game though? There aren't many builders who need eggs, mainly Tauren, Satyr for shield of mights, most other builders have other ways of getting tanky. Maybe one shield of might just for the spell shield. Morphling/Faerie has light energy tower which is better than SoM when builders have more than 850HP due to the additional 5 armour, not to mention heavy cannon tower giving +15 armour, which makes heavy cannon better than SoM if you have more than 277HP.

If you wondered how I did these calculations, each armour gives around 6% EHP, so 15*6 = 90% EHP.

The problem with armour is that it doesn't negate magic damage, so one Shield of Might is still really nice. But if you have enough health bonuses, then LET stacking will still make you a hellova lot more tanky.

TLDR; SoM are not OP. The first SoM is really good due to the , then any more than that is just a bonus. SoM also costs an assload, a whopping 90G.

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