Balance Suggestions

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Lynx
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Re: Balance Suggestions

Postby Lynx » Thu Jul 28, 2016 11:29 am

Few tweaks I think would fit.
  • Canceling the construction of walls, food sources, and shelters should only return 50% of spent resources.
    • Note: Wallwalking now is a cost.
  • Golding at mound should take 0.15 seconds longer between each gold coin.
  • Wall and shelter vision should be reduced to 200/200 (day/night)
  • Fruit vision should be reduced to 400/300.
  • Makrura's vision upgrade nerfed to only add 300 vision.
  • Harvester acquisition rate lumber cost should be rescaled from 500/500/500/500 to 350/450/550/650.
  • Tower lumber cost should be rescaled from 50/150/250/500 to 50/125/275/500 for murloc, gnoll, makrura, pirate, faerie, and goblin.
    • Note: To accomodate early basing which I believe is too weak at the moment.

Remixer
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Re: Balance Suggestions

Postby Remixer » Thu Jul 28, 2016 11:51 am

Lynx wrote:Few tweaks I think would fit.
  • Canceling the construction of walls, food sources, and shelters should only return 50% of spent resources.
    • Note: Wallwalking now is a cost.
  • Golding at mound should take 0.15 seconds longer between each gold coin.
  • Wall and shelter vision should be reduced to 200/200 (day/night)
  • Fruit vision should be reduced to 400/300.
  • Makrura's vision upgrade nerfed to only add 300 vision.
  • Harvester acquisition rate lumber cost should be rescaled from 500/500/500/500 to 350/450/550/650.
  • Tower lumber cost should be rescaled from 50/150/250/500 to 50/125/275/500 for murloc, gnoll, makrura, pirate, faerie, and goblin.
    • Note: To accomodate early basing which I believe is too weak at the moment.


I would also nerf ethereal mirror's damage ratio, either lower it or remove it from allies.

Burn
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Re: Balance Suggestions

Postby Burn » Fri Jul 29, 2016 11:51 pm

Mirror is 100% fine. 30G is an expensive item to not help sieging that much.

(although I always buy it against tanky re-wallers and ranged 1x1/flying hunters)

-Burn

Lynx
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Re: Balance Suggestions

Postby Lynx » Sat Jul 30, 2016 2:59 pm

Reduce grace time to 30 seconds.

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Re: Balance Suggestions

Postby Remixer » Sat Jul 30, 2016 7:27 pm

Burn wrote:Mirror is 100% fine. 30G is an expensive item to not help sieging that much.

(although I always buy it against tanky re-wallers and ranged 1x1/flying hunters)

-Burn


I feel like increasing all incoming healing by 80%? is way too strong - having 4+ minions and titan heal just heals way too much with the mirror - not to mention Lucidious Ulti + 4x mirrors siege is just broken. Against tanky builders sure, but not on allies imho.

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Re: Balance Suggestions

Postby Burn » Sat Jul 30, 2016 8:17 pm

Do heals even get amplified? I know it's supposed to in ladder/WoW, but I never tested in ID. If this is true, then it'd be kinda strong, yes.

-Burn

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Re: Balance Suggestions

Postby Remixer » Sat Jul 30, 2016 8:46 pm

Burn wrote:Do heals even get amplified? I know it's supposed to in ladder/WoW, but I never tested in ID. If this is true, then it'd be kinda strong, yes.

-Burn


Yes they do get amplified - I even check the map Gameplay Constant - and yes, they do get amplified by 66%. And I think that it's very overpowered. Also I think that the Lucidious ultimate should not work when you're ethereal.

Lynx
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Re: Balance Suggestions

Postby Lynx » Wed Aug 03, 2016 11:46 pm

Increase the area of the middle gold mound area, atm I feel like the risk of golding is low.

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Re: Balance Suggestions

Postby Lynx » Wed Aug 03, 2016 11:56 pm

The biggest problem new players have when playing titan is that they can't limit the builders resource gathering, primarily gold. I feel something should be done to combat this. E.g. Reduce golding speed, change the way you acquire gold etc

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Re: Balance Suggestions

Postby Lynx » Thu Aug 04, 2016 12:12 am

Can good titan nuke variants do less damage and bad titan nuke variants do more damage, and same with heal?


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