Balance Suggestions

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TooNoobForU
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Re: [4.0.0] Balance Suggestions

Postby TooNoobForU » Sat Aug 08, 2015 9:47 pm

Burn wrote:Can you implement this change please? @Neco
- Voltron's heal changed so it can no longer damage buildings.

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-Burn


i do not agree.

this would help titan, if someone is using fruits to deny a base
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Re: [4.0.0] Balance Suggestions

Postby Burn » Sun Aug 09, 2015 12:45 am

Yeah, that shouldn't happen.
Also, Voltron using heal repeatedly on a jump proofed base to blink in.

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Re: [4.0.0] Balance Suggestions

Postby SpiritBreaker » Tue Aug 11, 2015 1:20 am

Can we please completely remove the Titan inventory flashes from builder side if at all possible? It's just not fair if they see that WC early game.

Not that I've seen a single person looking at Titan now that the flash is much shorter and rarer.
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Re: [4.0.0] Balance Suggestions

Postby Neco » Tue Aug 11, 2015 1:42 am

SpiritBreaker wrote:Can we please completely remove the Titan inventory flashes from builder side if at all possible? It's just not fair if they see that WC early game.

Not that I've seen a single person looking at Titan now that the flash is much shorter and rarer.

Not possible.
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Re: [4.0.0] Balance Suggestions

Postby Burn » Wed Aug 19, 2015 4:58 pm

Can we please just get fortified tauren back? I just got 3 hit by a titan 5 minutes in, probably got a bit of EXP feed, but to put it into context, even troll is more tanky than tauren early game. Think about that for a second.

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Re: [4.0.0] Balance Suggestions

Postby Nigth2 » Thu Aug 20, 2015 8:47 pm

Fortified makes Tauren ridicously strong, It'll make him take about 6-7 hits before dying (50dmg per hit - high regen).
But I'd think buffing his starting armor by 5 or so would make sense...
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Re: [4.0.0] Balance Suggestions

Postby ShadowZz » Thu Aug 20, 2015 8:49 pm

Buff his hp more per level and allow him to level quicker would be a easier curve.
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Re: [4.0.0] Balance Suggestions

Postby Lynx » Thu Aug 20, 2015 9:08 pm

ShadowZz wrote:Buff his hp more per level and allow him to level quicker would be a easier curve.

Fortified armor is enough to be honest, it's not that strong tbh night2. Let's not turn tauren in to demonoligist version 2.0.

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Re: [4.0.0] Balance Suggestions

Postby TooNoobForU » Thu Aug 20, 2015 11:50 pm

Burn wrote:Can we please just get fortified tauren back? I just got 3 hit by a titan 5 minutes in, probably got a bit of EXP feed, but to put it into context, even troll is more tanky than tauren early game. Think about that for a second.

-Burn



! support foritiddididi armor

but his charge has to last as much as normal panic does and no attack speed
Ref 3.0.9d
3 wands = 1 charge
while
1 panic = 1 wand or 2 is enough
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Re: [4.0.0] Balance Suggestions

Postby Burn » Sat Aug 22, 2015 6:50 am

Titan:
-Randoming items are now disabled.
-Starting gold is increased by 10 gold.
-All titans start with WW + nuke lvl 1

Builders:
-All hunters auto-skill blink/nitro

-Burn

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Re: [4.0.0] Balance Suggestions

Postby ShadowZz » Sat Aug 22, 2015 2:51 pm

@Burn I agree Titan needs the +10g early game and skills being auto skilled at the start isn't going to take away from the game and will help noob titans as well. The only problem I see with it is some people prefer to not take ww on titans. For example I don't take ww on demo early game because it eats way too much mana :/
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Re: [4.0.0] Balance Suggestions

Postby Burn » Sat Aug 22, 2015 4:13 pm

The extra skill point you get in 4.0.0 for not needing to get shade means you should be skilling WW + nuke early every game, unless you're going for a lvl 3 titan nuke instead of WW...?

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Re: [4.0.0] Balance Suggestions

Postby ShadowZz » Sat Aug 22, 2015 5:15 pm

I don't get Demos ww till 8 lol :P That's if I don't ban him every game forever...
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Re: [4.0.0] Balance Suggestions

Postby Burn » Sat Aug 22, 2015 5:22 pm

Eh, I find WW is better than lvl 3 nuke.

For sheep taggers, wall walkers, sieging, preventing golding, preventing rewall, etc. Especially in inhouses, I would suspect.

A nice trick would be keeping a replenish pot on titan to get a no CD WW. EZ.

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Re: [4.0.0] Balance Suggestions

Postby Haunt » Sat Aug 22, 2015 5:24 pm

I don't think limiting the skills you pick at start is a good idea. For all we know, someone might want to go heal + nuke at start. They should have that option.


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