Balance Suggestions
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- ShadowZz
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Re: [4.0.0] Balance Suggestions
@Burn Thoughts on splitting mags abilities? I mean as in putting all defensive upgrades like walls/defense boost/regen in arc and offensive in merc. Thus forcing mags to choose between being a waller/base defender and tank/summons defender. Just a thought
- Neco
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Re: [4.0.0] Balance Suggestions
I've had a plan for a while to split arcs into offensive vs defensive versions.
Former Editor of Island Defense - ENTID Rules
- Neco
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Re: [4.0.0] Balance Suggestions
Okay, so it's really hard to read through suggestions and things on a flat forum like ENT. I've been working on the Island Defense subreddit for a few days now so I think it should be ready for use...
Could people post their ideas to this thread? I'll try to start moving things over when I can.
Thanks.
Could people post their ideas to this thread? I'll try to start moving things over when I can.
Thanks.
Former Editor of Island Defense - ENTID Rules
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Re: [4.0.0] Balance Suggestions
I just went through the balance changelog and agree with basically all of it without argument.
Things I disagreed with in recent patches:
- Revert Tauren armour value and type to 3.0.9d.
- Give Tauren back his charge in AR.
- Nerf Tauren towers by 20 damage on supers and megas.
Things to add:
Nerf Demonologist even more; either indirectly or directly.
- Require 1G + 500W to upgrade it to the OP walls.
- Reduce cost on wand of neut. to 10G.
Nerf flying hunters:
- Nerf the Pirate/Goblin hunter range by 150.
Posted a reddit post here, will update with changes: https://www.reddit.com/r/islanddefense/ ... ggestions/
-Burn
Things I disagreed with in recent patches:
- Revert Tauren armour value and type to 3.0.9d.
- Give Tauren back his charge in AR.
- Nerf Tauren towers by 20 damage on supers and megas.
Things to add:
Nerf Demonologist even more; either indirectly or directly.
- Require 1G + 500W to upgrade it to the OP walls.
- Reduce cost on wand of neut. to 10G.
Nerf flying hunters:
- Nerf the Pirate/Goblin hunter range by 150.
Posted a reddit post here, will update with changes: https://www.reddit.com/r/islanddefense/ ... ggestions/
-Burn
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Re: [4.0.0] Balance Suggestions
Decrease the amount of experience shared between Titanic units.
Not having any significance in which unit kills another unit removes the concept of experience managament and distribution.
Not having any significance in which unit kills another unit removes the concept of experience managament and distribution.
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Re: [4.0.0] Balance Suggestions
Yeah, I can't say for sure what is causing the 4.x.x EXP imbalance, I'm just saying 309d is far superior to 4.x.x exp system - EXP system in 309d has nothing wrong with 309d atm and it shouldn't have been changed without a public discussion.
-Burn
-Burn
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Re: [4.0.0] Balance Suggestions
That's true, but something as big as the EXP system, which is basically the foundation of the entire game, I think it needs a bit more discussion. Also, major nerfs, like Morph/troll nerfs and major re-works like Demo/Radio.
Also, we need like way more bug reports. Everyone has seen the Demo nether ethereal bug at least 100 million times, yet I am the only one reporting it.
I suggest opening this topic so that we have an easier place to report bugs, since no-one really plays any other version we don't need separate topics to report bugs: https://entgaming.net/forum/viewtopic.php?f=153&t=36682
-Burn
Also, we need like way more bug reports. Everyone has seen the Demo nether ethereal bug at least 100 million times, yet I am the only one reporting it.
I suggest opening this topic so that we have an easier place to report bugs, since no-one really plays any other version we don't need separate topics to report bugs: https://entgaming.net/forum/viewtopic.php?f=153&t=36682
-Burn
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Re: [4.0.0] Balance Suggestions
Bump since last post was a while ago.
-up is broken atm. Anyone with lower ping has priority picking. It's even worse than lumber base stealing with troll/faerie.
How2fix: enable picking 5 seconds earlier than normal, and if two players picked the same builder, then it randomizes. Players can also pick however builders they want in order. Example: -pick demo faerie tauren
Or, make -ap default.
-Burn
-up is broken atm. Anyone with lower ping has priority picking. It's even worse than lumber base stealing with troll/faerie.
How2fix: enable picking 5 seconds earlier than normal, and if two players picked the same builder, then it randomizes. Players can also pick however builders they want in order. Example: -pick demo faerie tauren
Or, make -ap default.
-Burn
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Re: [4.0.0] Balance Suggestions
QoL or game breaking?
That would be on my top two priority for changes for me, and changing it to -ap would be an insta-fix.
1) EXP system fix
2) -up ping fix
3) balances
-Burn
That would be on my top two priority for changes for me, and changing it to -ap would be an insta-fix.
1) EXP system fix
2) -up ping fix
3) balances
-Burn
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Re: [4.0.0] Balance Suggestions
I'm so happy Burn isn't the one developing ID...
The list should be
1) bug fixes
2) balance
...
...
438932632843290483932) -up ping "fix"
You can swap 1 and 2 how you like it, to me both equally important.
The list should be
1) bug fixes
2) balance
...
...
438932632843290483932) -up ping "fix"
You can swap 1 and 2 how you like it, to me both equally important.
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