Balance Suggestions

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Re: [4.0.0] Balance Suggestions

Postby ShadowZz » Tue Oct 20, 2015 7:41 pm

@Burn Thoughts on splitting mags abilities? I mean as in putting all defensive upgrades like walls/defense boost/regen in arc and offensive in merc. Thus forcing mags to choose between being a waller/base defender and tank/summons defender. Just a thought :)
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Re: [4.0.0] Balance Suggestions

Postby Neco » Tue Oct 20, 2015 7:58 pm

I've had a plan for a while to split arcs into offensive vs defensive versions.
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Re: [4.0.0] Balance Suggestions

Postby ShadowZz » Tue Oct 20, 2015 8:35 pm

Indeed :)
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Re: [4.0.0] Balance Suggestions

Postby Neco » Tue Oct 20, 2015 11:02 pm

Okay, so it's really hard to read through suggestions and things on a flat forum like ENT. I've been working on the Island Defense subreddit for a few days now so I think it should be ready for use...

Could people post their ideas to this thread? I'll try to start moving things over when I can.

Thanks.
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Re: [4.0.0] Balance Suggestions

Postby Burn » Wed Nov 11, 2015 11:36 pm

I just went through the balance changelog and agree with basically all of it without argument.

Things I disagreed with in recent patches:

- Revert Tauren armour value and type to 3.0.9d.
- Give Tauren back his charge in AR.
- Nerf Tauren towers by 20 damage on supers and megas.

Things to add:

Nerf Demonologist even more; either indirectly or directly.

- Require 1G + 500W to upgrade it to the OP walls.
- Reduce cost on wand of neut. to 10G.

Nerf flying hunters:
- Nerf the Pirate/Goblin hunter range by 150.

Posted a reddit post here, will update with changes: https://www.reddit.com/r/islanddefense/ ... ggestions/

-Burn

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Re: [4.0.0] Balance Suggestions

Postby Lynx » Sat Dec 26, 2015 1:55 am

Decrease the amount of experience shared between Titanic units.

Not having any significance in which unit kills another unit removes the concept of experience managament and distribution.

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Re: [4.0.0] Balance Suggestions

Postby Burn » Sun Dec 27, 2015 1:45 pm

Yeah, I can't say for sure what is causing the 4.x.x EXP imbalance, I'm just saying 309d is far superior to 4.x.x exp system - EXP system in 309d has nothing wrong with 309d atm and it shouldn't have been changed without a public discussion.

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Re: [4.0.0] Balance Suggestions

Postby Lynx » Sun Dec 27, 2015 5:29 pm

I feel there are multiple changes that shouldn't have been done without discussion.

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Re: [4.0.0] Balance Suggestions

Postby Burn » Sun Dec 27, 2015 11:52 pm

That's true, but something as big as the EXP system, which is basically the foundation of the entire game, I think it needs a bit more discussion. Also, major nerfs, like Morph/troll nerfs and major re-works like Demo/Radio.

Also, we need like way more bug reports. Everyone has seen the Demo nether ethereal bug at least 100 million times, yet I am the only one reporting it.

I suggest opening this topic so that we have an easier place to report bugs, since no-one really plays any other version we don't need separate topics to report bugs: https://entgaming.net/forum/viewtopic.php?f=153&t=36682

-Burn

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Re: [4.0.0] Balance Suggestions

Postby Burn » Sun Jan 24, 2016 1:35 pm

Bump since last post was a while ago.

-up is broken atm. Anyone with lower ping has priority picking. It's even worse than lumber base stealing with troll/faerie.

How2fix: enable picking 5 seconds earlier than normal, and if two players picked the same builder, then it randomizes. Players can also pick however builders they want in order. Example: -pick demo faerie tauren

Or, make -ap default.

-Burn

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Re: [4.0.0] Balance Suggestions

Postby Lynx » Sun Jan 24, 2016 4:00 pm

who cares, save qol changes for later
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Re: [4.0.0] Balance Suggestions

Postby ShadowZz » Sun Jan 24, 2016 8:23 pm

@Burn Known issue, already brought it up.
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Re: [4.0.0] Balance Suggestions

Postby Burn » Sun Jan 24, 2016 9:38 pm

QoL or game breaking?

That would be on my top two priority for changes for me, and changing it to -ap would be an insta-fix.

1) EXP system fix
2) -up ping fix
3) balances

-Burn

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Re: [4.0.0] Balance Suggestions

Postby Haunt » Sun Jan 24, 2016 9:40 pm

I'm so happy Burn isn't the one developing ID...

The list should be

1) bug fixes
2) balance
...
...
438932632843290483932) -up ping "fix"

You can swap 1 and 2 how you like it, to me both equally important.

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Re: [4.0.0] Balance Suggestions

Postby ShadowZz » Sun Jan 24, 2016 9:56 pm

Games never gonna go back to -ap. It's broken and unbalance-able. Not even having another conversation about the EXP system....
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