Fix titan desync!!!

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LatinChamp
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Re: Fix titan desync!!!

Postby LatinChamp » Mon Aug 24, 2015 11:53 pm

Burn wrote:You can also use the ENT replay parser: https://entgaming.net/replay/upload_replay.php

-Burn


Thx for the info!

Replay: https://entgaming.net/replay/view_repla ... 460181.w3g
Desync time: 105:01 (it was a long game)

He used molt, and desync while healing magmide with minis and himself (magmide was atacking an ult tower)

Hope you find it useful, I'll look if I find another one

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Re: Fix titan desync!!!

Postby lordmillt » Sat Aug 29, 2015 11:40 am

Having an unstable internet connection or a high risk of lagging out? Are you tired of losing a won game because you disconnected?
    Do not worry, there are solutions to solve your problem!
    • ENT Connect is a on LAN connection based reconnection tool (no cd-keys needed).
    • GProxy++(Varlock) is a reconnection tool for the battle.net with an external prompt.
    • GProxy++ DLL is a reconnection plugin for battle.net (Recommended).
    For technical issues or questions, post a topic in the technical support forum.

    http://www.twitch.tv/linco2 Check it out :=)

    wastedlandering
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    Re: Fix titan desync!!!

    Postby wastedlandering » Mon Sep 07, 2015 11:24 pm

    Had two in a row, both happened when nuke killed a builder:

    https://entgaming.net/findstats.php?id=6442505
    Desync when chain nuke @24:59

    https://entgaming.net/findstats.php?id=6442427

    Desync when mini nuke kills a builder, @22:00 replay time. Desynced all titan players (I believe 4 of us including fresh kill).
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    Re: Fix titan desync!!!

    Postby Burn » Mon Sep 07, 2015 11:27 pm

    So far, it's chain nuke + chain heal causing the problems? Can someone get a confirmation on titan ultimates? I know that Bubonicus ultimate doesn't desync (the one/two times I got to Bubonicus late game after typing -titan).

    There were also reports of syph ulti causing desyncs.

    -Burn

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    Re: Fix titan desync!!!

    Postby wastedlandering » Mon Sep 07, 2015 11:53 pm

    Nukes that kill builders (doesn't have to be chained), and I've had it happen just melee builders before. Maybe something to do with minion spawn point, and being invuln?

    Chain heal is pretty notoriously consistent.

    Syph and Molt ultis, bubos does not and I doubt Volts would either. Glac I don't know. But, I almost never get ultis in my games, so I'm not positive on this subject.
    FreePeterPan wrote: idiot neco didn't even implement blinky, how could you thank him? He had over a week to do it.


    IamGiantRetard wrote:
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    Re: Fix titan desync!!!

    Postby Burn » Tue Sep 08, 2015 12:00 am

    Atm, confirmed desync causes:

    Builder kills cause desync
    Chain heals cause desync
    The later into the game, the more desync prone it is. So don't stall!

    Unconfirmed: (Post your replays!)
    Syph/Molt Ultis cause desync

    -Burn

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    Neco
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    Re: Fix titan desync!!!

    Postby Neco » Tue Sep 08, 2015 3:22 am

    https://entgaming.net/customstats/islan ... e/6447689/

    Titan was Syph. Not sure of desync cause yet (will review).
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    Re: Fix titan desync!!!

    Postby Burn » Tue Sep 08, 2015 4:39 am

    Btw, if anyone wishes to provide additional information, please use the format:

    Game stats link:
    What you think caused the desync:
    What happened in the last 5 seconds:
    My theory on desyncs:

    -Burn

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    Re: Fix titan desync!!!

    Postby dlNO » Wed Oct 28, 2015 9:13 pm

    my 2nd titan game in 2 years, no flame. I haven't even read all the items yet T_T
    (De sync at 50 mins ish)
    Attachments
    bubo desync.w3g
    (289.34 KiB) Downloaded 38 times
    "If you're holding onto a light source, you'll be an easy target in the dark."

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    Re: Fix titan desync!!!

    Postby Neco » Wed Oct 28, 2015 9:17 pm

    Try the new -nolightning command at the start of the game whenever you Titan. It looks like it works to prevent desync (either that or it's just confirmation bias).
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    Re: Fix titan desync!!!

    Postby Neco » Fri Nov 06, 2015 8:38 am

    -nolightning is enabled by default as of the latest beta, and it looks like desync is pretty much fixed (only two instances apart from the initial MMD load for the entirety of 0102, one was a builder the other a titan).

    Hooray!

    But also dang that cursed sexy lightning library causing desyncs! May try to rewrite it or at least figure out what is causing the problem.
    These users thanked the author Neco for the post (total 2):
    narbtit (Fri Nov 06, 2015 7:25 pm) • wastedlandering (Fri Nov 06, 2015 9:31 am)
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    Re: Fix titan desync!!!

    Postby Burn » Sun Nov 08, 2015 12:10 am

    Confirmed for desync fix? Someone make a poll for switch to latest map from 3.0.9d for entidih.

    -Burn

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    Re: Fix titan desync!!!

    Postby ShadowZz » Sun Nov 08, 2015 12:11 am

    Why poll? Only reason 9d was there is because of desync. Makes no sense that the best players in an inhouse league wouldn't play the latest version. Especially now it's stable.
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    Re: Fix titan desync!!!

    Postby Burn » Sun Nov 08, 2015 12:17 am

    Main reasons were because of balance, desync and hotkeys.

    -Burn

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    Re: Fix titan desync!!!

    Postby ShadowZz » Sun Nov 08, 2015 12:25 am

    aRt)Y wrote:The only reason for not choosing 4.0 for now would really be the desyncs, in my opinion. However, I dont know its frequency. @Neco


    aRt)Y wrote: the league - just like ENTID - will most likely be hosting 4.0 -- once the desyncs are heavily reduced or removed to a stable point.

    Till then, 3.9d should be used.


    Lynx wrote:Alright, feels like this thread has reached it's conclusion; 3.0.9d until desyncs are fixed in 4.0.

    Burn wrote:But yeah, I agree that 4.0.0 should be default if desyncs are fixed.

    -Burn


    Why vote?
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