I think the 3.0.9d Granitacles is boring. It's tasteless, his skills are essentially healing ward, stats, stun, observer ward, nuke, and avatar. A pretty basic kit if you ask me. I want to spice granitacles up a bit and make him more "naturey". Here's my suggestion:

He looks op with a club

This skill applies a passive slow to the receiver of Granitacles' attacks. Also enables Granitacles to pick up a tree which grants him siege damage and truestrike for 15 hits. Cooldown 1 minute. (make trees re-grow every minute so you can't remove more than 1 tree at a time).

Granitacles takes control over a tree's spirit, gaining 700 air and true vision around it. Lasts for 1minute, cooldown 25 seconds.

Makes Granitacles invisible for 1 minute, 3 minute cooldown.

600/650/700 range ground target nuke with a 275/300/350 aoe, 130/150/180 damage. Units or structures hit by the nuke also suffer a 3/4/5 armor loss.

Spawns a tree which regenerates HP as fast as healing wards. It's a structure with fortified armor and 200/500/700/900 health points. Towers may attack it.

Forces all nearby structures in a 600 radius to attack Granitacles for 3/5 seconds, if they can't target Granitacles, they can not attack at all.


changed to a more "naturey" style to fit in better.
Escape:Unchanged from 3.0.9d
Nuke: Unchanged from 3.0.9d
Summons Unchanged from 3.0.9d (model change could be nice)
Heal "Energy slam": Slams the ground in a 350 area of effect and burst heals units inside of it. 200/300/400 burst heal per unit inside slam area.
Rage: Unchanged from 3.0.9d
Note: numbers can be tweaked for balance.