I can't believe I'm going to waste my time on your attempted troll. But, I'll explain this so even leostrand would agree (I've also made key words in upper case so you don't miss them).
ShadowZz wrote:Cost's 180g to get a toxic and 225g to get split with it.
Correct.
ShadowZz wrote:You either need 90g pre GP
90g pre-GP is insanely much gold to give builders. No arguing here. No good and respected Titan player has ever fed 40 or more gold to a single builder ever in a game (Unless player is tilting).
ShadowZz wrote:and then wait till GP which isn't that much at all or 135g pre GP and then wait until GP which again isn't really that much.
Where are you going to be waiting with your 90/135g in hope of reaching GP to get Toxic and Split? A shitty radioactive super/mega base? AND even after GP Toxic's effectiveness is VERY FAR away from good compared to rad gold towers.
ShadowZz wrote:So now we know the exact amounts, what's the benefit?
In exchange for your 225g with 1 toxic you can effectively gain 270g worth of gold towers for a short period of time over and over again.
1 toxic = 225g spent = 270g extra per split.
2 toxics = 360g spent = 540g extra per split.
3 toxics = 495g spent = 810g extra per split.
I fail to see the "non-issue" here.
Have you ever heard of illusions taking extra damage? Illusions are easily killed and now your "extra" value is lost. You better get glasses if you can't see the "non-issue".
ShadowZz wrote:A single toxic tower can decimate a lvl 4,5,6 minion in a pretty reasonable amount of time. Turning that 1 toxic tower into 3 destroys a lvl 4,5,6 minion in well under 10seconds which is pretty ridiculous. It can pretty easily kill a titan aswell considering it puts out enough damage as almost half of a full towered base that can move and slow and follow your units around at a safe distance. It's broken. Like, completely broken. Lol.
Any builder can "decimate" a lvl 4,5,6 minion with no problem if you feed them g200+. AT A SAFE DISTANCE? USE FOG OF WAR, USE WOTW, USE WW, USE WARD BLOCKS, ETHEREAL MIRROR, MICRO YOUR UNITS. It's broken if you've got more than 2 Toxic's, but that is 360G!??!?! At that point titan DESERVES to lose.
ShadowZz wrote:Edit: Personally haven't lost a game to a fed radioactive solo but it sure contributes to killing minions. Also see a lot of games ruined by it and once the Rad gets a single minion he just snowballs with the extra gold.
See? It doesn't even affect players with relative small skill.
Did the Titan deserve to win in that game? Surely, he did not.
Comprendo?? It's not broken because first time Titans get wrecked by experienced ID players. It just helps to reduce stalling. Let me draw a comparison to DotA. If Dendi (Pro dota player) was to face you in a 1v1 DotA game, You'd be completely rekt, why should ID be any different?
To be honest Shadowzz, I really can't be bothered to argue with you. Your arguments are invalid due to you not understanding how ID works and should work, by countering actions done by your opponent in order to outplay him, we should create multiple ways for players to maneuver the map, not hinder them to a single playing style. You're always arguing about useless stuff anyways, and even sometimes things that shouldn't be changed, and even sometimes you argue about stuff you have no authority to change. It is all hopeless in the end as Neco tends to favor your side in the end due to being biased which is sad for the future of Island Defense, it's truly sad watching your favorite game slowly die while you can not do anything to prevent it...