builder concept

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Lynx
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builder concept

Postby Lynx » Tue Apr 19, 2016 1:39 pm

for the fun of it
                          ccWarden
                          Image

Image
Warden is an offensive supportive builder similar to Huntress and Nature in the sense that she has a combat spell book similar to Huntress and her main supportive aspect is building an hippogryph archer army(Max of 10 hippogryphs archers).
Abilities:
  • Blink
  • Shadow strike
    • 5 second 50% slow 50 damage per second (punishable)
  • Human style building
    • Shelter
      • Worker (7 food)(Model is Nelf archer)
      • Hippogryph(8 food)(needs research)
    • Fruit bush
    • Wall
      • upgraded wall
    • Research Center
      • Regular wall upgrades
      • Archer training (allows archers to attack)(archers = workers)
        • Rank 1 - 10 damage
        • Rank 2 - 20 damage
        • Rank 3 - 25 damage
      • HP upgrade
      • Mana upgrade
      • Dodge research ranks 1-4 (6/12/20/25% chance to dodge)(also adds another 1 armor per rank)
      • Hippgryph training (allows hippogryphs to be trained)
      • Command aura(Rank 1 = 4 bonus dmg, rank 2 8 bonus dmg)(increase nearby units attack damage (not towers))
    • Advanced Research Center
      • Archer training rank 4 - 30 damage
      • Hyppogryph mounting (allows archers to mount hippogryphs)
      • Advanced wall upgrade (final wall upgrade lands walls at 800hp 20armor)
      • Rank 3 command aura( 12 bonus damage)
      • Master hippogryph archer training (allows hippogryph archers to net enemy units for 0.1 seconds)
      • Animal Handler, takes control over critters permanently
      • Wall upgrade
  • Combat spell book
    • command aura(needs research)
    • dodge passive(needs research)
    • Animal handler(needs research)
    • Shadowmeld (invisible and cant move, only usable during night)

___________________________
Models doesn't really matter as long as the workers are Nelf archers and Hippogryphs are Hippogryphs. I've probably missed something important lol.

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SpoofyMcPackers
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Re: builder concept

Postby SpoofyMcPackers » Thu Apr 21, 2016 5:20 am

Actually kind of like that, however I think it's too similar to the Demo in that the main goal of the warden would be to pick off minis. I doubt the hippogryph riders could actually stand against the titan. If they could it'd be too OP (Demo + warden = gg).
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Lynx
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Re: builder concept

Postby Lynx » Thu Apr 21, 2016 6:11 am

Perhaps, I was thinking the Hippos could be more of a defensive thing to boost bases. It might not be too OP since you can only have 10 of them max and they could be made quite expensive, so it's more of a late game thing. Otherwise to balance it in -UP demo and warden could have the same CD and stock.

Tbh it might not be too op because Demo + Demo combo was quite popular before UP and it didn't win that much and Demo + Demo is a stronger ganking combo.

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Re: builder concept

Postby Burn » Thu Apr 21, 2016 10:06 am

It's more similar to nature than Demo, because each archer/Hippogryph sounds like nature spears, but without the slow, and upgradable to flying.

Interesting, would be a really good base supporter who snipes wards. If the damage was buffed a little (say 150 damage max.), it'd be able to slay minions too.

-Burn

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SpoofyMcPackers
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Re: builder concept

Postby SpoofyMcPackers » Fri Apr 22, 2016 3:07 am

Maybe make them a bunch of little base supporting glass cannons? 150 max damage as Burn said but ~2 shot by main Titan, 3-4 by mini.
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Re: builder concept

Postby TooNoobForU » Fri Apr 22, 2016 4:06 am

isnt this huntress o-o? but with workers lol
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Re: builder concept

Postby Burn » Fri Apr 22, 2016 4:22 am

Yep lol.

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Nigth2
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Re: builder concept

Postby Nigth2 » Sat Apr 23, 2016 12:06 am

Nature + Huntress = Warden :)
BTW, a fast flying unit would be op unless they died in 1-2 nukes
aka RunForRestRun
or RumForRestRum

Lynx
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Re: builder concept

Postby Lynx » Sat Apr 23, 2016 8:33 am

Why OP?

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Nigth2
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Re: builder concept

Postby Nigth2 » Sat Apr 23, 2016 6:54 pm

Well...
Damage + Easy Escape = Dank
Kill spawns from seeds with rather no risks = Dank
Vision + Fast Moving + Mass production = Ultra dank
Chase hurt minions with no mercy being a fast flying unit = Golden Dank
Deny anything with ease = need more reasons bro?

I'd make each hyppogriph cost 5-10 gold and make them squishy to balance out that perma-omnisense/deny/ez hunt strat :)
aka RunForRestRun
or RumForRestRum

BeeKauzh
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Re: builder concept

Postby BeeKauzh » Sat Apr 23, 2016 7:01 pm

Why not simply make huntress' hunter be able to ride a hyppo?


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