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titan skill availability
Posted: Wed Apr 27, 2016 7:09 am
by Lynx
Hey,
Since it's slower to level as a titan now, it makes sense to enabling titan to spend skill points in his uniques earlier than level 5. At least for those titans that require the unique in the early game, like sypherious does.
Re: titan skill availability
Posted: Wed Apr 27, 2016 7:18 am
by FollowingPath
I wouldn't object to uniques being available at level 4 instead of 5. Since you're no longer able to get your nuke to level 3 at level 4 (and rightfully so in my opinion, it was strong af) the only thing you can spend your skill point on at level 4 is heal. A level 1 heal doesn't do much in terms of killing builders or sieging.
A large majority of skilled titan players re-skill before starting their "siege phase" anyway, so the skill point at level 4 is kind of wasted.
Re: titan skill availability
Posted: Wed Apr 27, 2016 9:17 am
by Burn
Even lvl 1 uniques is fine. This version has the weakest lvl 2-5 titans in the history of Island Defense. Buff early game by giving lvl 1 uniques. EZ.
-Burn
Re: titan skill availability
Posted: Wed Apr 27, 2016 12:46 pm
by wastedlandering
I would agree with all the above statements. Might as well make it available at level 1, we might finally see some unique starting skill paths (although I'm pretty sure everyone will go nuke + ww > nuke > unique, sense like FP said, level 4 point is pretty much wasted as is).
It would also make titans like Syph and Demo much more attractive to play.
Re: titan skill availability
Posted: Wed Apr 27, 2016 1:00 pm
by Burn
Last few games I'm getting 2-3 minions even with lvl 1 nuke that it doesn't matter.
Also, since early titan game is so weak, it's basically compulsory to sell ankh.
-Burn
Re: titan skill availability
Posted: Fri Apr 29, 2016 12:30 am
by Stealer
Burn wrote:Also, since early titan game is so weak, it's basically compulsory to sell ankh.
Titan weak = sell damage item?
I just think some of the titans should be allowed to move their unique around. A lvl2 demo with his unique would be really good like most of the uniques were at varying levels before they were all changed to 6 and I think the varying levels was better than all at 6.
Re: titan skill availability
Posted: Fri Apr 29, 2016 1:42 am
by Sethy
Stealer wrote:Burn wrote:Also, since early titan game is so weak, it's basically compulsory to sell ankh.
Titan weak = sell damage item?
It's the 15g you can spend on other items, 10 dmg is pretty negligible vs a pearl