Builder Concept: Turtle
Moderators: Remixer, IAmDragon
- Merex
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Re: Builder Concept: Turtle
That's why demo/mag/sat/nat/fae/gob were invented...
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Re: Builder Concept: Turtle
You can't have as many good basing builders with unique pick as you could've before, without it. However, unique pick is good, so there needs to be another way to have majority of basers.
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- Forest Walker
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Re: Builder Concept: Turtle
What does this "shell deconstruction" mean?
Also:
1. I don't like the hero glow around the model.
2. I don't fancy idea of having hermit crabs as workers, they have no animations for that and they are misleading for they also neutral units.
Also:
1. I don't like the hero glow around the model.
2. I don't fancy idea of having hermit crabs as workers, they have no animations for that and they are misleading for they also neutral units.
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Re: Builder Concept: Turtle
Remixer wrote:What does this "shell deconstruction" mean?
Also:
1. I don't like the hero glow around the model.
2. I don't fancy idea of having hermit crabs as workers, they have no animations for that and they are misleading for they also neutral units.
1. I think you can remove that, pit lord and tauren chieftain models doesn't have glow in ID.
2. They're custom models so they have animations.
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- Forest Walker
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Re: Builder Concept: Turtle
Lynx wrote:Remixer wrote:What does this "shell deconstruction" mean?
Also:
1. I don't like the hero glow around the model.
2. I don't fancy idea of having hermit crabs as workers, they have no animations for that and they are misleading for they also neutral units.
1. I think you can remove that, pit lord and tauren chieftain models doesn't have glow in ID.
2. They're custom models so they have animations.
1. Yes, you can remove it, it was a suggestion.
2. Oh, my bad then, then I think it would be a good idea to change their scale/color from the normal neutral hermit crabs to avoid confusion.
- n3w_3ra
- Armored Tree
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Re: Builder Concept: Turtle
If this was to become a builder I think he needs a special spin on his towers. Perhaps towers that have an extra level past mega like gnoll or something, or maybe towers that go from basic to something inbetween enhanced and super, then to mega. So he would be strong mid game.
- n3w_3ra
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Re: Builder Concept: Turtle
Are you referring to the armor reduction from towers in the arc? If so it's different but just seems sort of boring. I would like to see something active, something to manage or do.
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Re: Builder Concept: Turtle
Yea was referring to that. I guess you could make it an autocast that costs mana, so it synergises with builders that have mana regen auras.
If you want to keep the armor theme you can make it cost armor. 1 shot = -1 armor aura to structures in a 150 radius which stacks with no limit.
If you want to keep the armor theme you can make it cost armor. 1 shot = -1 armor aura to structures in a 150 radius which stacks with no limit.
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