I've been doing some heavy thinking on the item descriptions in the game and been figuring out a way to redo/revamp/change the item descriptions - now I've mostly thought it on Titan's perspective since he's the one using items mostly.
Things I've planned so far... let me give you an example:
Shadow Catcher allows you to walk with the winds, but also grant additional bonuses such as attack damage and bonus mana points.
Shadow Catcher attributes:
+ 20 attack damage
+ 350 mana points
+ 50% bonus mana regeneration
Active - Wind Walking - [ 90.00 ]
Turns you invisible, allowing you to move through units for 30.00 seconds, also increasing your movement speed by [color=#FFFFFF]25%.
Requires:
1 × Magic Coral
1 × Moon Crystal
1 × Wind Catcher
1 × Shadow Catcher Recipe
Now as this is on entgaming the colour-coding isn't exactly the same as what I've used on Warcraft but it mimics it enough to use it as an example. Note though, that in Warcraft the text background will be dark, not bright as on entgaming.
The first line of the item description is some loric background - however I'm starting to think it should give the player a quick insight of what the item does, instead of something completely useless - we simple don't need that. In-game this will coloured light-yellowish khaki colour (it cannot be golden nor grey). Every single titan item will have this line, because it creates more format to the descriptions as each item has it.
Each item also has the white line "Item xXxXx attributes". it is followed by light/greyish blue lines that tell what specific stats the item provides, such as + 10 Strenght, + 25 attack damage and so on.
Raw stats, such as attack damage, movement speed bonuses etc. are followed by abilities the item grant - first passive abilities, then active abilities. Both highlighted by bright, strong blue colour. For example "Active - Wind Walking - [ 90.00 ]" Word Active/Passive clearly indicated whether the ability is active or not >,<' That is followed by the ability name in this case "Wind Walking". It determinate which abilities it collides with cooldown-wise, meaning if another item has the same ability, they have same cooldown group together. Same with passive abilities - but instead of sharing cooldown, they do not stack, this is the case with for example Evasions. The ability name is followed by [ XX.XX ]. This is the cooldown of the active ability in seconds. All the time units are shown as "XX.XX", be that duration, of poison, reveal or casting time or what ever - as long as it is time. Compared to for example distances, that are shown without decimals, "within range of 1000".
In addition all the number values, inside ability descriptions are coloured white, where as rest of the ability description is greyish blue (same as raw stats colour). This is to help the reader pick up important things quickly from the descriptions
The item info section is then followed by Note:"xxxxxxx" if that is needed. Note texts are always shown in crimson red, indicating that it is important, purely informative text. This for example includes "Movement Speed bonuses do not stack", which is included in all items that give you movement speed - or Fog Generator not working while the holder is invisible.
The Note is then followed by "Requires" in case the item is a recipe - as above. "Requires:" is always written in gold, and followed by lighter red colour than crimson red used in Note (notable difference) - the items are shown in "Z × Item" (notice the difference between × and x ). The items are always listen in alphabetical order, with the item recipe always listed at the bottom.
Thanks for your time - make sure to share your insights and opinions. Also, give additional ideas if you have any.
EDIT:
Also, Titan items are reading
"Titan Only" (in crimson red)
"Artifact" (in golden)
to indicate that the item is only for titan, not able to be picked up by builders.
The "Purchase This Item" is now written [ Y ] Purchase This Item, with everything in white, except Y, which is in bright blue colour