Gem TD+ 1.3.2 Released

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nvs
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Gem TD+ 1.3.2 Released

Postby nvs » Wed Apr 05, 2017 10:23 am

The 1.28 patch breaks disarming of Ancient, Hold, and Damage slates. Gem TD+ 1.3.2 addresses that bug and maintains compatibility with previous patch versions.

Look here for a full list of changes, or check in the game under `Information (F9)`.

To obtain the map, either download it or use ENT Link to host it using the information below.

  • Download:
    Gem TD Plus 1.3.2.w3x
    (515.65 KiB) Downloaded 92 times
  • Load code: `9gyj5`
  • File name: `Gem TD Plus 1.3.2.w3x`
Last edited by nvs on Tue Oct 09, 2018 4:54 am, edited 2 times in total.

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Re: Gem TD+ 1.3.2 Released

Postby BeerLord » Thu Apr 06, 2017 2:24 am

permastun with one hold slate?

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Re: Gem TD+ 1.3.2 Released

Postby nvs » Thu Apr 06, 2017 2:56 am

The issue you mention is for Gem TD+ 1.3.1. See this post for a list of order ids that are different in patch 1.28. Gem won't be the only map affected by this issue; although, each map will probably express the issue differently. Ultimately, a fix by Blizzard will be required to restore all order ids to their pre-1.28 values, given that many maps are not even updated anymore.

This issue is why I worked to release 1.3.2 last night. The fixed version is waiting to be pushed to the bot and is mentioned in the Suggestions forum here.

Edit: However, other 1.28 patch issues have come to light. For example, Poison Slate does not apply its damage over time. There are other instances as well. Playing the map in 1.27b does not have these issues. I guess I'm going to have to check for more breakage from this latest patch. Most likely 1.3.3 tomorrow.

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Re: Gem TD+ 1.3.2 Released

Postby ILOCOS_NORTE » Thu Apr 06, 2017 8:40 am

Poisen slates not working either

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Re: Gem TD+ 1.3.2 Released

Postby nvs » Thu Apr 06, 2017 10:26 am

Yes, I am aware. Poison, Spell, Elder, and Bloodstone do not function as intended. Their behavior will be addressed in 1.3.3.


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