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Gem TD+ 1.3.0 Released

Posted: Mon Sep 12, 2016 10:26 pm
by nvs
Gem TD+ 1.3.0 involves numerous fixes, some of which address rare game-breaking bugs. Behind the scenes, the entire spawn system was rewritten, along with the system related to stuns. This is also the first release to touch the existing balance of the map.

For starters, the bug known as the 'glitch' has been removed. Similar behavior may be added later, but in a more balanced form. On top of this, the rework of stuns ultimately ends up buffing certain types of area of effect damage.

Look here for a full list of changes, or check in the game under `Information (F9)`.

To obtain the map, either download it or use ENT Link to host it using the information below.

  • Download:
    Gem TD Plus 1.3.w3x
    (515.48 KiB) Downloaded 94 times
  • Load code: `59wuw`
  • File name: `Gem TD Plus 1.3.w3x`

Re: Gem TD+ 1.3 Testing

Posted: Wed Sep 14, 2016 11:19 am
by xXxHeLLxXx
try to make the spawn between each creep a bit longer

Re: Gem TD+ 1.3 Testing

Posted: Wed Sep 14, 2016 7:45 pm
by nvs
You're right. I did feel like the spawns were a bit faster than they should have been, but I got busy with something else and didn't look into it further.

Anyways, it all boils down to the use of a highly inaccurate wait in the old map. In testing, even in single player, whereas the new setup is always accurate, the old one would gain or lose tenths of a second for almost no reason. Lag in multiplayer games really made this visible. Generally, though, it ends up being slower than the same duration, but more accurate, wait that is now used. So I went ahead and decreased the frequency of each spawning unit. It won't match exactly. But, then again, nothing ever will.

Re: Gem TD+ 1.3 Released

Posted: Wed Nov 09, 2016 12:40 am
by nvs
The release of 1.3 was delayed to due unforeseen circumstances. As such, it took much longer than expected. Future release should occur in a more timely fashion.