Is civ wars dead?
Posted: Thu Aug 30, 2018 3:17 pm
Bot seems to be offline for 20 days now if I see correctly
Glacial wrote:The bot not hosting the map for well over a month has reduced the player-base to basically nothing, and the latest game-design changes are too extreme and have alienated what's left.
A set of markets costs 450materials which is roughly 5 min of game time, with full map control...
Not to mention the minor shit that markets, banks, wonders just show 1/1 instead of actual income.
I agree, the ''new'' map looks like its made as one of the first custom games ever back in 2003.
Quetra wrote:I made it from scratch and I'm fairly novice at mapmaking, but I did take a lot of time and care on it, and it's rude to have your work trashed like that. I am happy to read feedback and take it into account but not when you are rude like this. Especially grating when the complaint stems from something that isn't even true. You don't have to like the new version, but don't make such uninformed statements.
Quetra wrote:In the last version a set of markets cost 230 materials, and full map control gave you 24 materials, which also equals 5 minutes of game time.
That's why I doubled the cost of markets, because material output is doubled as well @Samcrow . Therefore your statement is as true for the previous map...
Quetra wrote: Not to mention the minor shit that markets, banks, wonders just show 1/1 instead of actual income.
Sure, map is unplayable now I guess.
You made it from scratch, took the good version offline for like 2 months, and then dump your ''new'' version on it (probably while thinking a version is better then no version) which imo nobody was waiting on.
Previous version u had only bot for materials, top for gold, meaning 1/3 of the map control would get u a set in 5 minutes, which is kinda different then needing a complete map for 5 minutes.
Yeah for people who play on the highest level its actually better to see if a market gives 18/18, so u can see whats happening by the way of ur market income, instead of 1/1 which just translates to nothing mapwise. Same with east zipang, one quick check on it to see if its 180/180 every 30 sec and you know you have full map control. Atleast this has always been my experience, but what do i know lol.
Not sure why you'd think it would be a good idea not to be able to repair towers, but instead give them some regeneration. Lanes will die everytime now forcing midlane to tech like a maniac for better towers every game.
You cant even join another game anymore after playing ''civ'' without restarting or your ass gets desynced too.
Like they say, never change a winning recipe.
Perhaps if you didnt know how to, but for people like me, i could repair a tower under the heaviest of siege making the difference between a lane down or just playing on. Now ur doomed if the opposite team will just flood top, or bot for that matter. Enough melee to suppress the spawn on the other side, some longboats to isolate a tower. Rip top. Bot same just with a few catapults and perhaps some stirrups. Cant say that for sure tho, havent tested, wont test, wont play again. Gl with your endeavorsQuetra wrote:If they have a large stack attacking the towers the amount you could repair was very limited anyway.