Name a solution about pulling and i will implement it into the map...
I see the following possibilities:
1.) keep the final version, no changes.
2.) make pulling a ban reason on every bot like we just did on Ent16 and spread the word, don't teach it to new players as "pro" strategy anymore!
3.) make workers invulnerable like in Castle fight: AI units wouldn't aggro them anymore, but it would bring a bunch of new problems, for example everyone can build everywhere, most likely ledge rushing every game
4.) make workers alot weaker (less hp, no hp regeneration, slower turnrate, disable damage...): I made the last 2 in my first beta since they won't harm anyone (i hope). Workers are not fighting units, they can build and repair. But if we reduce their hp and regen they will die faster when they the repair function is need, for example repairing towers at a rush.
5.) in my opinion the worst: welcome pulling and make it part of the game, like in kciv, where you a get a super fast worker only for pulling.
6.) hope that Blizzard releases an open version and we can finally disable that script.
Anything i miss? Your opinion?
About towers (and some other things i would to work on): They have been part of the game since i ever play civ wars (5-6 years now) and most likely it makes you lose unless you really know what you are doing. But also i wonder: Have you ever talked Dangime or Terrabull? They and XG brought us the game and created it how we know it. But have they asked you for your opinion? I don't wanna make a revolution or make it a TD, but it's sad to see a some getting flamed or kicked because he made a tower or a fire archer when he obvisouly was new and didn't know any better.
Right now the game is for the loyal and bitter and who have played thousands of games and don't ljust eave for the next hype, so if you play it you belong to mankind's special 1-2%.
Anyway, feedback and suggestion always welcome. Right now it's actually small so i can answer anyone.