Re: Civilization Wars: Map Development
Posted: Sun May 24, 2015 3:29 pm
Players would be forced to create new strategies (again), instead if just copying other's work.
lorddancello wrote:I think we should limit the savage's upgrade to sword only, that way will reduce the mass usage of it.
As we all know 6 savage can control the lane for more than 5 minutes and it's over power, not to mention if you got food and savages.
lorddancello wrote:To encourage use of crossbow, I suggest cut down one tech to skip invention. So make it possible after math.
lorddancello wrote:
I personal like to get 2 of them mix use with longbowmen if possible.
lorddancello wrote:
Consider that both longbow and horse archery only need one tech for upgrade.
lorddancello wrote:
Since mount raider is so powerful in early rush, maybe add chavlry to strruip before able to upgrade?
lorddancello wrote:Further discourage rush,
lorddancello wrote:
there should be three front towers instead of two, the fourth tower can move back to join the middle four towers to form a six towers defend line. By do so, slightly place the four middle towers back and cooperate the two tower from top and bot into a pot shape.
lorddancello wrote:Push back and rebuild auto upgrade towers will be fun too.
Think about if the lost towers can be rebuild in the same place if counter force push back and allow workers to rebuild in the same place and once again towers can upgrade as the tech advance.
lorddancello wrote:
Host one to one player game is good to teach new players or cut down waiting time.
lorddancello wrote:I think we should limit the savage's upgrade to sword only, that way will reduce the mass usage of it.
As we all know 6 savage can control the lane for more than 5 minutes and it's over power, not to mention if you got food and savages.
To encourage use of crossbow, I suggest cut down one tech to skip invention. So make it possible after math.
I personal like to get 2 of them mix use with longbowmen if possible.
Consider that both longbow and horse archery only need one tech for upgrade.
Since mount raider is so powerful in early rush, maybe add chavlry to strruip before able to upgrade?
Further discourage rush, there should be three front towers instead of two, the fourth tower can move back to join the middle four towers to form a six towers defend line. By do so, slightly place the four middle towers back and cooperate the two tower from top and bot into a pot shape.
Push back and rebuild auto upgrade towers will be fun too.
Think about if the lost towers can be rebuild in the same place if counter force push back and allow workers to rebuild in the same place and once again towers can upgrade as the tech advance.
Host one to one player game is good to teach new players or cut down waiting time.
thank you for reading..
Krayyzie wrote:By strengthening one of the top 2 plays(holding bot lane nonstop), and weakening the other play enough to make it pretty much useless?
rmp20002000 wrote:Krayyzie wrote:By strengthening one of the top 2 plays(holding bot lane nonstop), and weakening the other play enough to make it pretty much useless?
Erm, I've seen many pros hold mid a lot too. I've seen a couple of pros hold top a lot too. By "hold" i mean, that is their primary farming lane for most of the game.
RaptorXI wrote:Comments on this suggestion?
changelog wrote:Workers don't do damage anymore
rmp20002000 wrote:This is good. Players sometimes claim to use the worker for damage, but I feel it really is negligible.
I_kill_satan wrote:workers do not damage - good
Krayyzie wrote:Workers no damage = I guess this is overall not a bad change. Positive
rmp20002000 wrote:Hi Raptor, can you elaborate what the image is about? What are the arrows? And those walls, are they invulnerable?