HELLHALT TD v4.0.8.6 - v4.0.9.7 - [DISCUSSION]

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HELLHALT TD v4.0.8.6 - v4.0.9.7 - [DISCUSSION]

Postby HELLRAlSER » Tue Nov 07, 2017 9:57 am

New patch just released: viewtopic.php?f=233&t=120148

Hope you enjoy it, and don't hesitate to leave your thoughts below!

john_wayne
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Re: HELLHALT TD v4.0.8.6 - v4.0.9.7 - [DISCUSSION]

Postby john_wayne » Sat Feb 17, 2018 7:06 pm

Please nerf rage or at least put some way for the team that didn't rage to counter it somehow.

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Re: HELLHALT TD v4.0.8.6 - v4.0.9.7 - [DISCUSSION]

Postby DarkMage01 » Sat Nov 17, 2018 5:03 pm

Calm should be possible to apply on enemy, maybe for double cost. - possible solution.

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Re: HELLHALT TD v4.0.8.6 - v4.0.9.7 - [DISCUSSION]

Postby Letbell » Wed Feb 27, 2019 6:16 pm

john_wayne wrote:Please nerf rage or at least put some way for the team that didn't rage to counter it somehow.


My perspective:
I think % APS & MS should be reduced by 1%, but it wouldn't make a big differences if a whole team rage at the same time.
I think someone already point out that if you build the correct/alternative units that handle specific waves, rage & send units would not make a big difference.

Recommendation:
I suggested that rage should be buffed by additional 2%, and it could also affect building units (or all units) as well. Hence, this would even out all wave creeps, summoned units, and building units.


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