Post impression & why hybrid is not worthwhile in the new patch

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Letbell
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Post impression & why hybrid is not worthwhile in the new patch

Postby Letbell » Mon Jul 23, 2018 1:45 am

The main reason why hybrid is not worth using anymore is seraphim, and the new default mode has drastically decreases the chances of getting a hybrid commander.

In the previous patch
A single hybrid pick can basically carry the whole team from wave 10-17 pretty easily due to a variety of mix units that you could at a random cost, but the cost is 2-10 gold cheaper than the new version.

Tier 1 were spammable & all the good towers for carrying team are there such as: engineer, pig, tuskar, skeleton, peewee, and acolyte.
Tier 2 weren't that good and skipping doesn't hurt
Tier 3 were in between, but not necessary building it even though it had captain, furbolg, and ice trolls. These 3 are basically the goodies that you would always look for
Tier 4 are always good, because every rolls is a good one.
Tier 5 & 6 is okay-ish, but not require in pre-10

So what about this patch?
Hybrid's towers are cost as much as a normal roll from prophet.
There are many additional upgrades from old units that are actually better than previous patch (There are a lot of them, but to name a few... Firebat & Harbringer and etc)

Tier1 were still spammable, but cannot build engineer, because they were shift to Tier 3
Tier 2 are skippable
Tier 3 are not an option to skip anymore, because engineer is there, and also catapult receiving a new upgrades that are better for late game thanks to its new ability
Tier 4 are optional to skip
Tier 5 & 6 stayed the same.

What's make hybrid not worthwhile in this patch?
The introduction of seraphim allowed you and your team to hold wave #14-20 much more convenient without the worry of being leak, and even if the opponent send massive units.
Wave #1-10 is very easy to survive as long you build what you really need for each individual wave.
Max out guardian's attack and start upgrading Timelord in order to hold 10 if leaks.
Transfer all units & convert your build into a seraphim right after wave #13. Wave #14 is crucial, because if your enemy send; you are guarantee to leak on that levels, but with a level 20 seraphim on 14. You're guarantee to hold.

Seraphim can basically carry the team better than hybrid so...why bother using them while this strategy guarantee u to victory right?
PS: Unless you're challenging & not using seraphim at all. Go ahead, and do it!


Maybe they'll nerf seraphim in the future?
It is possible, but if you're playing with a pre-made team and forcing enemy to leak on round 3, 5 , 7 and 8; ending the game early - then there's no need for any changes to seraphim. However, it is not easy to end early in pub games, because it's a pub game and you don't know what kind of player you'll meet on your team.

What changes may affect to seraphim in the future?
The possibility could be like this...
    1) Decrease in attack and defense values
    2) Decrease in effective in some abilities
    3) Reduces his essence charge from 3 to 1
    4) Decrease his requires values to gain an ability - From 2500 to 3500 values

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