General information on mechanics (bounty calculation) and unitspecifics (hp, dmg)

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Taus
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General information on mechanics (bounty calculation) and unitspecifics (hp, dmg)

Postby Taus » Fri Aug 11, 2017 11:11 am

Is there any written source of information available on mechanics like bounty calculation and damagereduction of armor?

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Re: General information on mechanics (bounty calculation) and unitspecifics (hp, dmg)

Postby broud3r » Fri Aug 11, 2017 1:20 pm

Not right now but i dont mind to share it.
Bounty: ((Value / RecommendValue) - Leaks/150) *100 = Bounty in %
Armor: ((Armor * 0.06) / (1 + Armor * 0.06)) * 100 = Damagereduction in %

for the unitspecific part there is no updated list for it.
the closest is still the Legion TD Mega book but more than half of the informations are outdated.
http://legiontd.in-goo.com/t429-legion- ... guide-3-41
maybe i can upload an updated list of current stats when i got time.

Any additional information you would like to know?
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bezdak (Fri Aug 11, 2017 3:07 pm)

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Re: General information on mechanics (bounty calculation) and unitspecifics (hp, dmg)

Postby Taus » Fri Aug 11, 2017 7:14 pm

Wow thank you, that makes sense.
The "leaks" is that total leaks combined for the lane, as hinted at in the ingame description?

Well just out of curiosity, how is the score for each player calculated?

Thank you again.

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Re: General information on mechanics (bounty calculation) and unitspecifics (hp, dmg)

Postby Kreutertee » Sun Sep 10, 2017 10:03 am

@Taus

The score system is an accumulation of different conditions and variables.
Spoiler!
score_value = 100 * value / recommended value
score_income = 100 * income / bonusgold per round
score_leaked = -1 score per leak
reroll_bonus = 50% bonus if never rerolled (multiplier would be 1.50)
score_level = score_value * resell_bonus + score_income

score_sum = sum of all score_level

score_total = ( score_sum / level ) - score_leaked

Values are not rounded up/down, but just cut off


Shown on an example:
Level 1: You start with 4x aqua, which you had on first roll and you send a furb for level 2 before income
score_value = 100 * 200 / 250 => 80
score_income = 100 * 6 / 11 = 54.54 => 54
score_leaked = 0
reroll_bonus = 1.5

score_level = 80 * 1.5 + 54 = 174

score_sum = 174

score_total = 174 / 1 - 0 = 174

Level 2 You add another aqua, 250 value. They dont send, so you hold all again.
score_value = 100 * 250 / 350 = 71.42 => 71
score_income = 100 * 6 / 12 = 50
score_leaked = 0
reroll_bonus = 1.5

score_level = 71 * 1.5 + 50 = 106.5 + 50 => 156

score_sum = 174 + 156 => 330

score_total = 330 / 2 - 0 => 165

And so on :)
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point (Sun Sep 17, 2017 4:47 am) • bezdak (Sun Sep 10, 2017 8:58 pm) • KiwiLeKiller (Sun Sep 10, 2017 1:15 pm)

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Re: General information on mechanics (bounty calculation) and unitspecifics (hp, dmg)

Postby 7years » Sat Sep 30, 2017 8:02 am

thanks for the insight broud3r!

as far as any additional info, i think it would be awesome to have a table that shows the dps for each unit vs. each armor class.

for instance:

DPS Table LTD.png
DPS Table LTD.png (4.71 KiB) Viewed 4524 times


is that something you would be willing to provide?

if it's too much work, it would be cool if you could share the dmg+as+attack type info for every unit. i wouldn't mind doing the calculations then and making a table like the one above out of it.
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epicdeath (Mon Oct 02, 2017 11:08 am)

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Re: General information on mechanics (bounty calculation) and unitspecifics (hp, dmg)

Postby Diablo_ » Sun Oct 15, 2017 7:57 pm

7years wrote:if it's too much work, it would be cool if you could share the dmg+as+attack type info for every unit. i wouldn't mind doing the calculations then and making a table like the one above out of it.


This all can be seen ingame my friend :)
-----
LIHL player parser, a tool to automatically parse LIHL players' Elo and create reports for it: CLICK

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Re: General information on mechanics (bounty calculation) and unitspecifics (hp, dmg)

Postby bezdak » Mon Oct 16, 2017 2:06 am

@Diablo_ except attack speeds and spell cooldowns. I have the info needed (provided by Broud), however didn't get around to it since I barely got time to play as much as I'd like to nowadays. I do plan to do such spreadsheet tho @7years in a near future.

If you are brave enough to try to search in the info Broud gave me, I can forward it to you, however it is much trickier than you might think. It's basically every variable you can see in units editor, unsorted in a spreadsheet for 793 units, structures and objects in the game without the name (all you can get is a unit ID)
"Flame don´t make people play better" - Wolke

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Re: General information on mechanics (bounty calculation) and unitspecifics (hp, dmg)

Postby backglobsta » Wed May 22, 2019 6:47 pm

Hey Bezdek - can you forward me the referenced spreadsheet? Been trying to find this data all day.

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Re: General information on mechanics (bounty calculation) and unitspecifics (hp, dmg)

Postby backglobsta » Wed May 22, 2019 6:47 pm


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bezdak
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Re: General information on mechanics (bounty calculation) and unitspecifics (hp, dmg)

Postby bezdak » Thu May 23, 2019 12:36 am

Hello, you made me log in after a couple years :D Found the data, good luck deciphering them. However keep in mind this data is super outdated (10/08/2017). I don't know if LTD is still under development, if it is, ask for new data from the developer.

I put it into a shared Dropbox folder. The xls file is heavily filtered, the other file is an actual in game data.

https://www.dropbox.com/sh/b2f60tjeq046 ... FBXGa?dl=0
Last edited by bezdak on Thu May 23, 2019 12:38 am, edited 1 time in total.
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bezdak
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Re: General information on mechanics (bounty calculation) and unitspecifics (hp, dmg)

Postby bezdak » Thu May 23, 2019 12:37 am

"Flame don´t make people play better" - Wolke

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Re: General information on mechanics (bounty calculation) and unitspecifics (hp, dmg)

Postby epicdeath » Thu May 23, 2019 7:03 am

bez ur alive :D


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