Why Units dont cast faster with Messiah?

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broud3r
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Why Units dont cast faster with Messiah?

Postby broud3r » Tue Oct 10, 2017 5:11 pm

Its been asked like 1 million time now so i decided to write a topic here.

Long story on a few examples:
In general all units with mana depending abilities have a cooldown which is arround 70% of the time they would need to get the mana but without messiah.

Example sumonners e.g. Lod:
He got 60 Mana and the cooldown is 40 seconds
the default regeneration is one mana per second
with the messiah aura it increases by 3 for a total of 4 per second.
So it would cast the ability after 15 seconds already again would be pretty strong right?
This means basicly he stays 25 seconds with full mana which leads to the guess it has no effect.

Example attackers e.g. Druid:
The Druid has 10 mana and a cooldown of 8 seconds with a mana regeneration of one per second.
It casts the ability on attack if the mana is on excatly 10 (note wc3 uses decimal numbers for mana and hp).
If it attacks right before it reaches the Mana it stays with full Mana till the next attack so it appears that he doesnt cast it more often
but in fact it is increased by at least 1 second depending on the attack even 2.

Example periodic casters e.g. Ygg:
Some units abilities are triggered and get checked every second.
If the period of the last check is shortly before the unit reaches full mana it stays on that till the next check.
(might be changed in the future that it instatly casts but its a lot to implement and test for now)

Short story : every mana unit uses the spell more often.
Last edited by broud3r on Tue Oct 10, 2017 6:49 pm, edited 1 time in total.
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Kidzin
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Re: Why Units dont cast faster with Messiah?

Postby Kidzin » Tue Oct 10, 2017 5:51 pm

yeah i noticed that too long time ago, might because units have cooldowns on top of mana cost? or maby ai programming is just not there

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Re: Why Units dont cast faster with Messiah?

Postby broud3r » Tue Oct 10, 2017 5:53 pm

@Kidzin i just explained the reason in this post :D

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Re: Why Units dont cast faster with Messiah?

Postby Meshtar » Tue Jun 19, 2018 1:36 pm

@broud3r

I wanted to bump this if/when you have time would be great if you could post those cooldowns for most units so we can know what the actual gain is in case of those units like hades, hydra, bigfoot, ygg, hr and such units.

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Re: Why Units dont cast faster with Messiah?

Postby Hakuna » Thu Jun 21, 2018 8:56 am

In the case of Hades, it says on the unit that the cooldown is 40 seconds. Default time to regain the mana is 60 but with Messiah you get it all back much faster so by 40 you definitely have enough to cast again. Hydra does not gain mana from Messiah to my knowledge, it's all based on Hydra's attacks. Bigfoot not sure why you want to know given that he isn't used that often. Ygg I don't think has a cooldown but I could be wrong. Hellraiser is like Hydra, doesn't regain mana like normal. Also Zeus same way.

The units that matter that use mana normally would be:
LoD/Hades
DP/Meridian
Raider/Gateguard
Thrall
Mermaid
Dark Mage(ok not meta but I love the little guy)
Disciple
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Re: Why Units dont cast faster with Messiah?

Postby Yarragon » Sun Aug 12, 2018 6:56 am

Question, would Pantom / Messaiah work together? I really enjoy the mass phantom / hell raiser builds, but they're so yolo mode when you do them.

I also love the gateguard / raider but I get yelled at when I build them. lol
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Re: Why Units dont cast faster with Messiah?

Postby skibbel » Mon Mar 11, 2019 8:50 pm

@br0ud3r Could you not rework those units, that mana not cooldown is the limiting factor, while preserving same cd when build (one could calculate the mana regen needed for the unit to have the same castspeed). Then messiah could fullfill a purpose.


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