How do we stop ruiners make new acc every game?
Posted: Wed Apr 30, 2025 7:22 pm
Hello,
An account name represents the identity of a player, and some individuals choose to create a new account for every game, which allows them to repeatedly engage in disruptive behavior. I understand that requiring a unique email for each account would involve significant effort, and I truly appreciate the fact that ENT Gaming is still operational—this is nothing short of a miracle.
However, I’ve been reflecting on this issue, and it’s becoming increasingly frustrating for the community. Players continuously register new accounts, game after game, which undermines fair play and disrupts the experience for others.
I’ve been thinking about potential solutions that could help address this issue without overburdening admins or requiring changes to the ENT coding. One idea is to implement a policy where new accounts are banned by default unless verified as legitimate. At this point, most active players should already have an account, so any new accounts being used could be flagged and reviewed. If necessary, we could escalate this by reporting the account and implementing an IP ban for repeat offenders.
Are there any other suggestions or ideas that could help mitigate this issue? I’d love to hear thoughts from others on how we can move forward while keeping the administrative workload manageable.
Thank you for your time and consideration.
An account name represents the identity of a player, and some individuals choose to create a new account for every game, which allows them to repeatedly engage in disruptive behavior. I understand that requiring a unique email for each account would involve significant effort, and I truly appreciate the fact that ENT Gaming is still operational—this is nothing short of a miracle.
However, I’ve been reflecting on this issue, and it’s becoming increasingly frustrating for the community. Players continuously register new accounts, game after game, which undermines fair play and disrupts the experience for others.
I’ve been thinking about potential solutions that could help address this issue without overburdening admins or requiring changes to the ENT coding. One idea is to implement a policy where new accounts are banned by default unless verified as legitimate. At this point, most active players should already have an account, so any new accounts being used could be flagged and reviewed. If necessary, we could escalate this by reporting the account and implementing an IP ban for repeat offenders.
Are there any other suggestions or ideas that could help mitigate this issue? I’d love to hear thoughts from others on how we can move forward while keeping the administrative workload manageable.
Thank you for your time and consideration.