Ban combinations and Modes

warlord1994

Ban combinations and Modes

Postby warlord1994 » Wed Aug 10, 2016 4:30 pm

Any Suggestion to ban any combination can comment here-with a reason. :!: :!:
Any Mode modification can suggest here. :idea: :idea: :idea: :idea:
Currently: only rearm phantasm is banned.
current mode apply for tournament:-sds6bod2fn
upon request @wTc[JediMaster]
sd = singe draft
s6= 6 skills slot
bo = balance off
d2 = 2 draft taverns
fn = fast neutral ( neutral spawn at start )
For more details
http://legendsofdota.com/index.php?/pag ... mmands-r26
I would think adding anti backdoor in to the mode.

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Re: Ban combinations and Modes

Postby child » Wed Aug 10, 2016 7:49 pm

Aftershock + Riki blink
Aftershock + bristle goo
Basically anything with 2 sec cd or less + aftershock, but especially Riki blink as it gives u position and has no cd

warlord1994

Re: Ban combinations and Modes

Postby warlord1994 » Thu Aug 11, 2016 1:33 am

child wrote:Aftershock + Riki blink
Aftershock + bristle goo
Basically anything with 2 sec cd or less + aftershock, but especially Riki blink as it gives u position and has no cd

I would not agree with it @child
aftershock perm has been around for so long and i know it very imba not to say one of the most game deciding combo.
but it counterable. lastword, stuns, bkb, orchids.

given the fact this is a tournament a decent team can know how to counter that easy.
ball relocate, and rearm doom with teleport, one hit sleight of fist is the most op mid build to be honnest.
Rearm phantasm only are banned coz it is a one man army build. which can take rax too fast and can't be ganked similar to rearm golem and rearm wards it just another version.
that why one hit and other op combo are not banned.
feel free to argue with me.
any opinion are great.

warlord1994

Re: Ban combinations and Modes

Postby warlord1994 » Fri Aug 12, 2016 4:42 am

I thinking mirror Draft is more fair?, each team mirror each other draft.
any opinion?
finals can do normal Sd tho
coz games is best of 1 except finals so -Md is more fair?

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Re: Ban combinations and Modes

Postby Burnt » Fri Aug 12, 2016 7:16 pm

warlord1994 wrote:I thinking mirror Draft is more fair?, each team mirror each other draft.
any opinion?
finals can do normal Sd tho
coz games is best of 1 except finals so -Md is more fair?

Megadraft? More heroes to pick to avoid lucky drafts rape shit drafts. That works
GOTEM

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Re: Ban combinations and Modes

Postby CheW » Tue Aug 16, 2016 9:35 pm

Ban mana break on melee with any image skill
MAGA

warlord1994

Re: Ban combinations and Modes

Postby warlord1994 » Wed Aug 17, 2016 12:01 am

CheW wrote:Ban mana break on melee with any image skill

which reason mate?
u want to play tourney HIV?
there are teams that need players.

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Re: Ban combinations and Modes

Postby CheW » Wed Aug 17, 2016 12:12 am

Mana break bugged and it does 2x mana burn/dmg. If it's one hero its fine, at lvl 7 if its 3 mirror images its 100 dmg each hit
MAGA

warlord1994

Re: Ban combinations and Modes

Postby warlord1994 » Thu Aug 18, 2016 1:56 am

CheW wrote:Mana break bugged and it does 2x mana burn/dmg. If it's one hero its fine, at lvl 7 if its 3 mirror images its 100 dmg each hit

Ok it sound reasonable
so ban Manabreak + haunt?
or just ban mana break.
i think just ban mana break coz it bugging which is unfair.
ok i ll add this up
Thank you for suggestion.
@chew

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Re: Ban combinations and Modes

Postby Lord-Miles » Thu Aug 18, 2016 6:15 am

Mode should be mirror draft for sure something like mdd2s6frfnul and we can add ab means anti backdoor

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Re: Ban combinations and Modes

Postby ChooChoo » Sun Aug 21, 2016 2:48 am

Mana break only needs to be banned for melee heroes. That's it I don't see it unfair for range heroes.

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Re: Ban combinations and Modes

Postby hagi » Mon Aug 22, 2016 5:41 pm

Wasn't there a glitch for sleight of fist and sa invis where you stay perma invis even after sleight?

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Re: Ban combinations and Modes

Postby ChooChoo » Mon Aug 22, 2016 9:57 pm

hagi wrote:Wasn't there a glitch for sleight of fist and sa invis where you stay perma invis even after sleight?


It's still like this which isn't quite unstoppable if you have a good team dust would always be carried imo though.

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Re: Ban combinations and Modes

Postby CheW » Wed Aug 24, 2016 3:36 am

It's still a glitch. One spell makes you fade to invis automatically. With the range on it you can stay away from dust range
MAGA

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Re: Ban combinations and Modes

Postby noxxish » Thu Aug 25, 2016 3:10 am

Mirror draft sounds like a good idea for tournament rules, BUT it will take away the fun BECAUSE the people playing in the tournament know the best and common builds to use. Its going to be common build vs common build, and end up being less about strategy of builds and more about farming efficiency. That is the fun in Lod is different combo matchups, not too many simularities.

I vote no @ MD
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