Known bugs until 2.33

Moderators: XGDeath3, Quetra

RaptorXI
Treant
Posts: 363
Joined: Thu Dec 20, 2012 5:43 pm
Has thanked: 16 times
Been thanked: 19 times

Known bugs until 2.33

Postby RaptorXI » Sat Oct 29, 2016 3:28 pm

- any player can detonate his starting granary
- when top/bot lose both outer starting towers, the build limit becomes negative sometimes (even in -lbo)

User avatar
XGDeath3
Armored Tree
Posts: 87
Joined: Wed Aug 22, 2012 4:05 am
Has thanked: 5 times
Been thanked: 4 times
Contact:

Re: Known bugs until 2.33

Postby XGDeath3 » Sun Oct 30, 2016 2:36 pm

- Desync issues [Likely caused by certain map triggers referencing local player instead of selecting the player]
- Addition to the build limit, I think it might be caused specifically when you give build limit to allies and then your towers are lost [The game gives back build limit as if you had your normal max, not the modified one, resulting in a negative?]
Eternal Noob of Civ Wars

User avatar
Quetra
Protector of Nature
Posts: 4775
Joined: Sun Oct 19, 2014 7:11 pm
Has thanked: 12 times
Been thanked: 49 times

Re: Known bugs until 2.33

Postby Quetra » Mon Oct 31, 2016 1:26 pm

- Desync issues [Likely caused by certain map triggers referencing local player instead of selecting the player]


I am fairly confident that the use of localplayer in the -ff trigger causes desyncs. (It has been my experience ingame that players occasionally desync after ff). I will fix this one.

I skimmed the rest of the triggers, and couldn't find any other problematic usages, although they must exist since occasionally players desync at the start of the game. If people have replays of when the desyncs occur, that would be useful for troubleshooting.

Kenderfail
Resource Storage
Posts: 14
Joined: Mon Jul 27, 2015 5:00 pm
Has thanked: 1 time
Been thanked: 2 times

Re: Known bugs until 2.33

Postby Kenderfail » Mon Oct 31, 2016 11:53 pm

Desyncs at start of game are related to the other maps not civ I think, largely maps like custom hero footies which use modifiers for loading I think. Rather than -ff desyncs, I think the in game desyncs are often linked to players leaving rather than to surrendering? I am not sure about that part though. The bl errors happen even with no towers falling, at least in terms of building errors with top being unable to build mid when 0/9 even with towers alive. However, giving away bl at this point will make the top player be able to build again.

User avatar
Quetra
Protector of Nature
Posts: 4775
Joined: Sun Oct 19, 2014 7:11 pm
Has thanked: 12 times
Been thanked: 49 times

Re: Known bugs until 2.33

Postby Quetra » Thu Nov 03, 2016 5:54 pm

Okay, pretty much confirmed it that the leaver trigger is causing a desync issue. I will push out a fix for the next version.

RaptorXI
Treant
Posts: 363
Joined: Thu Dec 20, 2012 5:43 pm
Has thanked: 16 times
Been thanked: 19 times

Re: Known bugs until 2.33

Postby RaptorXI » Sun Nov 06, 2016 12:35 pm

XvX sometimes causes a desync or makes the multiboard vanish (this problem prevents to get a start !votestart).

RaptorXI
Treant
Posts: 363
Joined: Thu Dec 20, 2012 5:43 pm
Has thanked: 16 times
Been thanked: 19 times

Re: Known bugs until 2.33

Postby RaptorXI » Thu Nov 10, 2016 2:02 am

For the current version, post here please:
viewtopic.php?f=263&t=102129

For future releases open a seperate topic.


Return to “Bug Reports”

Who is online

Users browsing this forum: No registered users and 9 guests