Swat: Aftermath Updated to P170512

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teller55
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Swat: Aftermath Updated to P170512

Postby teller55 » Fri May 12, 2017 8:18 pm

NmdSnprEnigma has served the Swat: Aftermath Community for years (and Swat Reborn too!) He has been a great partner with us Swatties, and he will be greatly missed! As Nigma is moving on in his journey, he has imparted to me the opportunity to continue this game for those that still love Swat: Aftermath as much as I do!

The latest version of this map is P170512. Below is a link to get this version.
Vexed yes | Widgetized yes
http://redscull.com/swat/downloads/SwatAfterP170512.w3x

Online Rank Code Manager
http://night.org/swat2/playerdb

So what's new in this version?
:cd: Investing points into Watchman Pharmacist is more worth-while
:cd: Base Stats improved for energy-using Paradox Returners
:cb: Cadet now revives/recruits with energy based on his nanites type
:cw: CPUs no longer revive with energy
:cw: Reduced range bonus for OVA in late levels
:cw: Reduced damage buff from OVA in mid-late levels
:cw: Increased cooldown on The Signal
:cl: Firestorm now costs less on early levels, but more in late levels
:cl: Spatial Warp slow is stronger on early levels, but slightly weaker in late levels
:cl: Viral Infusion now costs less on early levels, but more in late levels
:cl: Viral Infusion provides less move speed in early levels
-New mini-boss to be on the look-out for in NM/EXT!
-Gadgeteer/Triage stack bonus expanded to locker (already affected hero and packrat)
-Rank codes now work with the tab character that RCPD puts in when you copy your code
-Added chat command -nm to force Nightmare even if all Rank 12's loaded (must be used before Extinction is triggered)
-Added chat command -ms to display current hero move speed
-Chat command -pool now accepts -POOL (for those CAPS lock times in the lab...)
-Commands list added in README (F9)

Nigma's Bug Fixes in this version
:cb: Fixed Tactician's Ghost Lover not following after Healer Emergency Kit activates
:cb: Prioritization math on Tactician fixed
:cl: Umbrella Clone double death glitch (potential fix added)
:cl: Umbrella Clone vision glitch after main hero dies (potential fix added)
-Healer vision glitch after main hero does (potential fix added)
-Double "You're no longer a hero. You are a legend!" message fixed
-Rapid Reload Engineered Combinations being droppable without a Circuit Board fixed
-Uber increasing on Mini-Droid MkII on create AND destroy fixed
-Red rads spawn after hazmat mini-quest is complete (I believe this was fixed in a prior version)
-Shrooms not spawning sometimes (I believe this was fixed in a prior version)


Reported and/or Verified Major Bugs:
n/a

Reported and/or Verified Minor Bugs:
:cl: Umbrella Clone main hero can die to radiation damage. [Confirmed | Cause unknown]

-Kicking someone while the game is paused can cause a crash. Leaving while the game is paused can cause a crash. This is not going to be fixed.
-If you use an item too quickly after it became enabled from having eaten mentats, the item might not work properly (such as failing to revive), and it might even disappear entirely. This is not going to be fixed. Try to avoid using a previously-disabled item so quickly after using the mentat that enables it.

Blizzard Bugs:
-Moving the Pill Pouch or Drug Replicator from one inventory slot to another will break its menu. Drop it and pick it back up to fix.
-Killing an ally with Cluster/Concussion Rockets does not count as a team-kill. Until Blizzard fixes Cluster not stunning allies, the TK aspect cannot be fixed.

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