@hellraiserCouple of suggestions for crossing, if you're of a mind to make that a viable strategy.
1) when used, antistuck works and the units go toward the gate of the person who used it. But once all the enemies are dead, some units will continue toward the gate instead of returning to their own. Even when not crossing, sharing auras units sometimes won't return home if antistuck was used.
2) is there a way to fix units in a cross where they don't run back toward their home gate when the first enemy of a wave is killed? I know they're set to go back if there aren't any other units in range, but often times there are clearly more enemies that are very close but the units still refuse to stay and kill them. Can you increase their range of awareness of enemies even a little? Crossing is a fun way to play sometimes, but it's almost impossible when some units refuse to stay and fight even when there are enemies VERY close. It's not all units (some have a huge range of awareness it seems), but some have LTD mega range.
This replay will show both happening, if you need to see it.
https://entgaming.net/findstats.php?id=8589491 Thanks for all you do, love the game, and I hope you'll make this alt way of playing more possible.