Legion TD HELL v3.98 [RELEASED]

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Legion TD HELL v3.98 [RELEASED]

Postby HELLRAlSER » Tue Dec 06, 2016 7:38 pm

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Legion TD HELL v3.98 - Changelog
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General

- General Code improvement and map optimization (added various widget management systems)

- Changed Default mode to -phgmcb

- Slightly changed the way mode is displayed

- Changed Default camera distance to 140

- Camera is set at 170 range for observers. It will automatically reset to 170 every 20 seconds, incase you want to zoom in at some point.

- Added fair send system, the game first tries to send 1 of each unit before it goes random with the rest.

- Added new command: -rolls , it displays all allied players remaining rolls

- Added new info on command: -king , it now also display the King's Active skill

- Added new Preview Image

- Added new Minimap

- Alterate a little Loading Screen

- Added a new anti-clog system

- Improved Auto Antistuck System

- Leaked MS: When your team has leaked more than 62.5% than the enemy team, the leaked units gain 7% movement speed.

- By Default the game now has dual and solo lanes. Solo laner gets 10% more starting gold, 2x Champions Send in all modes except CC mode. Offlaner also has a tad bigger area to build w/o bonus armor.
Creeps vs the solo laner gain an ability "Charged!", which adds +5 hps and 5% ms, till they are considered leaked

- Leaked creeps now bonus armor from +2 to +4

- Added Separate end score statistics from Dual and Solo laners.

- Added on ending scoreboard, Anarchy and Presences bought statistics.

- Further improved unit sharing mechanisms

- Wisps no longer builds farms

- Changed Icon for Enchanted Armor type.

- Added Movement Obelisk Skill to all towers.
Now you can move once a tower to a different location (if you upgrade it you can move it again)

-Added Hotkeys for all building:
F1: Town
F2: WarRoom
F3: Farms
F4: Barracks
F5: Adv Barracks
(Still ~ or F8 to select Builder)


Modes

Added:
-OO : Offlaner Off
It turns the offlaner wave and area back to normal

Added:
- CR : Cross
All 3 players have a mid area where they can built together.


Creep Waves

Waves: 6 - 9, 11 - 13, 15- 19 and 21-27
They have reduced numbers of creeps by 5-15% and are rebalanced accordingly. They reward more gold else well relative to the change

- Dragon Turtles
Colision size from 25 to 50

- Magnataurs now follow the normal pathing.


Terrain

-Terrain is changed somewhat, now the map is now exclusively 2vs2 or 3vs3.


King

-Autocast: Presences added to the Autocast

- Solo team/ Single player
The king now learns and uses one of the Presences. Additionally Kings gains bonus 10hps.

*Provoke Anarchy
- Anarchy now also removes Inspiring and Armor Hail

- No longer removes % based damage from champions

- No longer reduce the size of the champions

- Added a new visual when anarchy targets Champions

- Manacost from 60% of CurrentMana to 50% of CurrentMana

- Cooldown from 40sec to 35sec

- Anarchy now also resets the bonus damage counter of Champions (for the extra % of Hp based Damage).


*Dark Presence
- Increased bounce range from 150 to 200

- Decreased Manacost from 350 to 325

- Cooldown from 50sec to 45sec.


Champion

- Damage from 310% to 260%

- Champions now Deal 2% bonus percentage damage vs ranged, and 1% vs melee.

*Champions Block
- Chance from 70% to 55%
- Minimum Damage on Blocked attacks from 5 to 20.

- Toughness: Bonus armor from +14 to +16

- Extra Damage now start from 0.1% when vs King.

- Added a new visual to indicate Champions Attacks

- Reduced Hp of level 6 and level 7 Champion by 50 in Normal and AC mode.

- Reduced Hp of level 7 Champion in CC mode by 200.

- Champions now follow normal pathing

- Champions self slow from 25% to 22%


Heroes
Priestes of the Moon
*True Shot Aura: AoE from 600 to 500


Hired Mercenarries(Player sends)

Warrior
-Increased Hp by 5
-Increased Damage Slighty

-Dino Ms from 200 to 190

-Hermit
Changed Model


Player Units

**************************************************************
Added New Race: Forest Dwellers

- Boar (melee) / Wild Boar (ranged)

- HedgeHog (melee)/ Hedgehog Fighter
Skill: Spiked Armor

- Furbolg(melee) / Furbolg Shaman(melee) / Furbolg Struggler(melee)
Skills: Reclamation, Spirit link

- Hawk / Green Dragon
Skills: Shocking Attack, Burning Ground

- Centaur / Centaur Foreman
Skills: Humiliation

- Giant Spider / Broodmother
Skills: Spider Poison, Expecting

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Dark Mage
- Cost from 155 to 140
- Range from 350 to 330

Peewee
-Hp from 120 to 125

Goblin Blaster
-Range from 180 to 110.

Dark Priest
-Fronstswing from 0.59 to 0.19

-Kobold
Changed Model and name to Goblin Mechanic


Builders
-Backswing from 0.51 to 0.11


Bugfixes

- FIxed Maverick illusions not always teleporting to mid when they have cleared their wave.

- Fixed a bug were rarely King Auto-heal didn't cast.

- Fixed a Bug where Mercenary Builders would be allowed to build outside of their designated areas.


Load Code: i0qah
Changelog: https://goo.gl/zqRiNl
Discussion topic: viewtopic.php?f=248&t=103934
Please report to the above link ANY issues.

Legion TD HELL v3.98.w3x
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