Legion TD HELL v3.95 series - Discussion Topic

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Legion TD HELL v3.95 series - Discussion Topic

Postby HELLRAlSER » Sun Sep 11, 2016 12:22 pm

DISCUSSION TOPIC


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Legion TD HELL v3.95f - Changelog
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General

Attempted to fix mac compatibility issue (let me know).


King

-Now King becomes invulnerable if there are allied creeps in 700aoe of his location

-Dark Presence: When active king attack now bounce off to a 2nd target for 50% of the damage. Reduced Bonus damage from 400% to 350%


Champions

-Added tip that Provoke Anarchy purge also works vs most champions buffs.
-Anarchy no longer removes *Inspiring from Champions
-Added another visual to Champions
-Champions now have now dynamic chance to be created and there is a display message for the chance on the next wave. (It can go up to 100% chance)


Player Units

Goblin Blaster
*Overclocking
-Fixed a bug where sometimes it wouldnt activate Cooldown.

Mines
-Food from 3 to 2

Soul of Hero
*Defensive Stance
-Hp from 835 to 965
*Attacking Stance
-Increased ranged from 90 to 110
-Damage from 78-90 to 92-114


Player sends

Warrior
-Added new Skill, Slam: 35% chance to deal bonus damage(10/5) in a very small AoE(160/100)

Pandaren
-Added new skill
Rush: Increases allies creeps ms by 30% in 1000AoE.
-Now it costs 320lumber instead 300.


Waves
Acolyte (Level 8)
-AS from 0.88 to 0.82


Bugfixes
Medusa(Hero)
Fixed missing icon on her level 11 skill.

-Fixed the message of Lumber being adjusted on unequal games
-Fixed enemy value appearing for a split second on occasions
-Fixed a very rare bug that caused wisps not to harvest lumber


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Legion TD HELL v3.95e - Changelog
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General
-General code improvements

Champions
-Increased further champions HP

Unit
Goblin Blaster
*Overclock: CD from 30sec to 24sec
*AS from 40% to 60%, ms from 50% to 40%
*Now when Overclock is on Cooldown, the Blaster becomes almost immobile and gains 22armor and 80regen

Mines
-Armor from 3 to 1
-Hp from 200/400/600 to 300/600/900
-Cast time from 4/6/8 to 4/7/10
-Cost from 10/65/90 to 10/70/125
-Now they have normal targetting rules
*Dangerous Mine from 5 to 7 damage return



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Legion TD HELL v3.95d - Changelog
--------------------------------------------------

Champions
*Dramatically increased Champions HP
*Champions are now considered heroes (debuffs last less time)
*New Skill: Counter Attack: now causes melee units that attack it to get 50% returned damage.

Heroes
-Increased attack range of All melee heroes from 180 to 210.
-Fixed active skills of a few heroes that wouldn't proc.

Unit
-Fanatic
*Stun duration from 3(1) to 3(0.5)

-Wolverine
AS from 0.55 to 0.6
-Now it gains AS at 80,60,40% of life (instead of 60/40/20%) and it has an additional level at below 20% of life. He becomes damage immune for 1.5seconds and has 100% ms and as.

-Slavemasters
*Hp from 915 to 885

-Centaur(wave creep)
*Hp from 995 to 1005

-Mammoth(wave creep)
*Hp from 2300 to 2500


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Legion TD HELL v3.95c - Changelog
--------------------------------------------------

General

Prophet Random (-pr)
-Champions have 50% chance to spawn above level 10
-Champions have increased HP


King
-Anarchy's purge AoE from 650 to 715


Champions
-Re-balanced Champions
*AS from 50% to 40%
*Damage from 250% to 260%
* Chilling Skin +12 to +14 armor
*Toughness: Damage block from 80% to 70%
*Now Champions also have increased HP relative to their initial HP.
* Added Minus Armor Aura (-3)


Bugfixes
-Fixed Medicine Man Healing wave not working in arena

-Fixed Oracle Healing wave not working in arena

-Fixed Mistress Seduce not working in arena

-Fixed Salamanders wrong attack value

-Fixed Prophet Altar of heroes not adding to the total value


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Legion TD HELL v3.95b - Changelog
--------------------------------------------------


Heroes

Increased the hp of all level 11 heroes by ~25%, they also now have base hp regen relative to their max hp.

Paladin (level11)
-Increased mana regen from 1 to 1.25

Dark Ranger (level11)
-Dark Arrow minus armor from 5 to 6. Duration from 5(2) to 6(3).

Keeper of the Grove (level11)
Thorns Aura
-AoE from 600 to 900

Dread Lord (level11)
Lifesteal
AoE from 600 to 700.
Evasion
From 15% to 20%

Tauren Chieftain (level11)
Endurance Aura
AoE from 600 to 900

Medusa (level11)
Water Shield
Armor from 5 to 7 duration from 10 to 12(12)

Champions
-Block Chance from 70% to 80%
-Toughness now also have 50% magic resistance

Bugfixes

-Fixed Champion creation message not displaying
-Fixed Champions not spawning normally (only red got champions)
-Fix lumber bug


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Legion TD HELL v3.95 - Changelog
--------------------------------------------------

General

-Added Support Icon for better game performance on Mac computers

Uneven games
-In uneven games teams with less players in their team get +2 increase on their wisps harvest ability per player missing.

Champion Creep
-Waves above level 10, there is 30% chance for a Champion Creep to be created
-Boss waves are not included.


King

Dark Presence
-Damage from 350% to 400%
-lifesteal from 25% to 35%

Anarchy
-Anarchy now also Purges enemy units in 650AoE
-Cooldown from 30sec to 40sec


Builders

Prophet
-Added Altar of Heroes
*Cost 800 gold and 800 Lumber


Units

Player Units:

Krogoth
-Model Changed.

Dark Mage
*Mindwarp: Now it doesn't target self. Improved its general targeting.

Necrolyte/Necromancer/Hades
-Now their summons dies before they spawn new ones

Small Land Mine
Full damage range from 85 to 105
Delay from 3sec to 4sec

Medium Land Mine
Full damage range from 130 to 160

Ultra Land Mine
Full damage range from 175 to 215 (only vs ground units)
Damage from 60-90 to 70-105 (damage vs air from 40% to 35%)
Delay from 9sec to 8sec
Cost from 85 to 90

Shaman(player send)
Blood Rush: Attack speed from 20% to 25%

Wave Creeps:

Centaur
-Damage from
74-86 to 74-116

Salamander
-Damage from 35-43 to 34-46

Hippogryph
-AS from 0.5 to 0.4

Mammoth
-Damage from 119-129 to 119-149
-Hp Regen from 0 to 5

Wildkin
-AS from 0.97 to 0.87

Succubus
-AS from 0.5 to 0.4
-damage from 80-86 to 80-106

Myrmidon
-Damage from 171-181 to 171-201

Revenants
AS from 0.9 to 0.8


Bugfixes

!Fixed a bug that occurred with autoheal in 4vs4 games

Meridian
-Fix wrong sell price

Paladin (Hero)
-Fixed healing not working


viewtopic.php?f=233&t=99735 <DOWNLOAD LOCATION AND LOAD CODE

HELLRAlSER
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Re: Legion TD HELL v3.95

Postby HELLRAlSER » Sun Sep 11, 2016 12:57 pm

Its untested, probly a ton of bugs awaits me.

Please discuss and give your input.

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Re: Legion TD HELL v3.95

Postby HELLRAlSER » Sun Sep 11, 2016 9:16 pm

I reuploaded v3.95 to fix the lumber error pls let me know if everything is fine now.

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Re: Legion TD HELL v3.95

Postby halo_mauler » Sun Sep 11, 2016 10:37 pm

Just finished my game everything seems fine. Thanks

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Re: Legion TD HELL v3.95

Postby HELLRAlSER » Mon Sep 12, 2016 6:23 am

halo_mauler wrote:Just finished my game everything seems fine. Thanks

Glad to hear, any chance you could upload the replay?

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Re: Legion TD HELL v3.95

Postby Wurtz » Mon Sep 12, 2016 12:29 pm

This new stuff seems nice! Can't wait to try it out :-)

Regards canttouchme
Last edited by Wurtz on Sat Sep 17, 2016 10:51 am, edited 1 time in total.

warlord1994

Re: Legion TD HELL v3.95

Postby warlord1994 » Mon Sep 12, 2016 3:16 pm

Great map! keep it up!

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Re: Legion TD HELL v3.95b

Postby HELLRAlSER » Wed Sep 14, 2016 2:22 pm

! 3.95b Uploaded

Took it down, cause I found a bug.

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Re: Legion TD HELL v3.95b

Postby SaggyBoobs » Wed Sep 14, 2016 4:39 pm

Thanks for all your hard work HELLRAISER. Looking forward to trying the new version!

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Re: Legion TD HELL v3.95b

Postby HELLRAlSER » Thu Sep 15, 2016 10:01 pm

SaggyBoobs wrote:Thanks for all your hard work HELLRAISER. Looking forward to trying the new version!

Ty m8.

I just re-released 3.95b, hope minimal bugs will appear.

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Re: Legion TD HELL v3.95d - Discussion Topic

Postby HELLRAlSER » Sun Sep 18, 2016 4:41 pm

I just released 3.95d with some rebalance and bugfixes.

I hope the map is now in good shape, cause i run out of time, be back soon-ish for the next version.

Please report any bugs, imbalance, suggestions or any ideas you come up with for the future.


@Zulthar ty for all the previous feedback, if you may please have a test round with this else well, i would be thankful.

Anyone else that can test it please do are report back :D

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Re: Legion TD HELL v3.95d - Discussion Topic

Postby Zulthar » Fri Sep 23, 2016 1:46 am

I Want to do more public testing in pr with the map, is it ready for the bot how it is now? :-p

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Re: Legion TD HELL v3.95d - Discussion Topic

Postby HELLRAlSER » Fri Sep 23, 2016 4:30 pm

very soon, I got caught up with some minor changes/optimization of the map.

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Re: Legion TD HELL v3.95 series - Discussion Topic

Postby Greymare » Mon Sep 26, 2016 2:41 am

@HELLRAISER

Hey mate just a quick one for you. Not sure if there is an issue or if its just a coincindence but since the new map release i have disconnected 2 times out of 4 games played of it.

https://entgaming.net/findstats.php?id=8390480

https://entgaming.net/findstats.php?id=8390203

Let me know if there is an issue on my end please.

Cheers,
Greymare
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Re: Legion TD HELL v3.95 series - Discussion Topic

Postby HazarDous » Mon Sep 26, 2016 3:41 am

@Greymare

Lagging out usually means there's an issue with your connection, whereas map issues would indicate desync.

Considering no other users have desync in last 15 games, I can fairly claim map is fine. Try using Gproxy DLL.


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