we need more balance map right?

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we need more balance map right?

Postby 1007 » Tue Jul 11, 2017 9:22 am

since broud keep updating map

i have some idea

lv 9= 3x dmg to king
lv 11=3.5x dmg to king
lv 16=+ 80hp
lv 19=10%dodge chance and +150 hp
lv 21=30%dodge chance
lv 25=15%dodge chance
lv 30=+5 armor
lv 31=fix size
(i have wierd experience it was 4 v 2(my team) and enemy 2players left b4 lv 31 start and eventully was 2v2 and i thought 'oh we can do this 2v2' but creep stuck hard in mid creep didnt moved and i lost)

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Re: we need more balance map right?

Postby n1ll3 » Tue Jul 11, 2017 11:27 am

I like the basic Idea. I think the units are balanced good for now (ofc we have stronger and weaker units but no more op unit) So its a nice Idea to balance the lvl.

lvl 9 = 2x dmg to king (i think with 3x dmg you can nearly end every s2 or s1 game at 9)
lvl 11 = 3x dmg
lvl 16 = im not sure if 16 will be to op with this (need to be tested a lot(

I like the rest

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Re: we need more balance map right?

Postby bezdak » Tue Jul 11, 2017 3:22 pm

This is the forum for map suggestions, Broud might not find it in LIHL forums.
@Jabba41 I'd suggest moving it.

But ye I kinda agree, You should be able to win by sending on any lvl. I've already suggested reducing the lvl 9's collision size after reaching mid (with this no further dmg boosting should be needed), same thing should be done with 11 and lvls like 19 or 21 are just a bad joke in general, definitely need some boost :)
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Re: we need more balance map right?

Postby 1996gracek1996 » Wed Jul 12, 2017 8:20 am

i could easly win at 16 without those buffs many times, imo they dont need any upgrading. and level 9 3x dmg seems also too strong

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