balance idea part 2

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bezdak
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Re: balance idea part 2

Postby bezdak » Thu Sep 07, 2017 4:17 pm

HodoR_ wrote:What about disciples? They are absolute garbage now imo. Bring back the piercing dmg so they can be used to hold 10 at least :(

Magic is totally ok, but ye, they need some boost. But I think Broud wanted to boos them so maybe in the upcoming g version?

Also I'd suggest changing dino's attack to magic.
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Re: balance idea part 2

Postby HodoR_ » Thu Sep 07, 2017 5:38 pm

bezdak wrote:
HodoR_ wrote:What about disciples? They are absolute garbage now imo. Bring back the piercing dmg so they can be used to hold 10 at least :(

Magic is totally ok, but ye, they need some boost. But I think Broud wanted to boos them so maybe in the upcoming g version?

Also I'd suggest changing dino's attack to magic.


Magic is okay, but the attack is *very slow*. Disciple shoots some kind of beam that boomerangs back to the creep, and the animation is super super slow. Not to mention it has super low hp as well.

Hopefully they get a faster attack speed or increased dmg, because right now I'd rather mass colts than spend 200g on this tower :P
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