Remove rally point from townhall

Moderator: broud3r

MudMan
Treant
Posts: 446
Joined: Tue Oct 06, 2015 12:18 pm
Has thanked: 56 times
Been thanked: 43 times

Remove rally point from townhall

Postby MudMan » Sat Jan 27, 2018 7:03 pm

so far out of like 20 games i have seen 5 games where ppl accidentally change rally point of their townhall and end up afking a wisp, or in Ace of spades' case, 3 wisps xD u were there @broud3r

epicdeath
Treant
Posts: 298
Joined: Wed Jun 28, 2017 12:25 pm
Has thanked: 22 times
Been thanked: 52 times

Re: Remove rally point from townhall

Postby epicdeath » Sun Jan 28, 2018 12:18 am

If possible I dont see how this would be anything but positive

User avatar
Hakuna
Forest Walker
Posts: 220
Joined: Thu May 22, 2014 3:15 am
Has thanked: 5 times
Been thanked: 6 times

Re: Remove rally point from townhall

Postby Hakuna » Sun Jan 28, 2018 3:07 pm

100% agree. Since wisps aren't used to make farms anymore the wisp itself should be a unit owned by the State, not the player.

:D
Who am I in game?
hakuna@EntConnect
ChunkyKong@USEast
Visit my Wiki! Link

User avatar
HazarDous
Staff Department
Posts: 9051
Joined: Mon Jan 12, 2015 9:36 pm
Has thanked: 70 times
Been thanked: 227 times

Lock wisps onto trees

Postby HazarDous » Sat Apr 07, 2018 6:45 am

Is it possible to remove the ability for players to move their castle's target away from the tree?

While it is rare that wisps go idle, it does happen every now and then and can have significant impact on the game.

User avatar
Hakuna
Forest Walker
Posts: 220
Joined: Thu May 22, 2014 3:15 am
Has thanked: 5 times
Been thanked: 6 times

Re: Lock wisps onto trees

Postby Hakuna » Sat Apr 07, 2018 6:55 am

Agreed. Being able to control them and also able to move the gather-point of the town center are both nearly always done by mistake and can be crippling.
Who am I in game?
hakuna@EntConnect
ChunkyKong@USEast
Visit my Wiki! Link

User avatar
point
Forest Walker
Posts: 226
Joined: Tue May 16, 2017 7:00 am
Location: Gomel, Belarus
Has thanked: 16 times
Been thanked: 25 times

Re: Lock wisps onto trees

Postby point » Sat Apr 07, 2018 10:23 am

thats why you needed to patrol with your builder, cuz in that case you get a warning in left lower corner when your wisp or more not working

MudMan
Treant
Posts: 446
Joined: Tue Oct 06, 2015 12:18 pm
Has thanked: 56 times
Been thanked: 43 times

Re: Lock wisps onto trees

Postby MudMan » Sun Apr 08, 2018 10:40 am


User avatar
broud3r
ENT Staff
Posts: 1502
Joined: Mon Apr 28, 2014 11:00 am
Has thanked: 3 times
Been thanked: 119 times

Re: Remove rally point from townhall

Postby broud3r » Tue Oct 16, 2018 10:57 pm

Added that wisps will always go to the middle tree independent of the rally point.


Return to “Archive”

Who is online

Users browsing this forum: No registered users and 15 guests