Changelog 3.43a

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broud3r
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Changelog 3.43a

Postby broud3r » Wed Sep 20, 2017 10:33 pm

Renamed the version to 3.43a as those huge changes justifies that :)

Hotfixes:
Antistuck sometimes didnt work for some weird reasons
Dark Mage casted its ability too soon and suicided after
Fixed a problem with the Time Eater which caused randomly gamecrashes.
Fixes unit abilites on hybrid mode.

Bugfixes:

Komodo didnt get the attackspeedbuff after casting its ability
Mitress didnt cast its ability on the east side
Alphamale didnt cast the net on the east side
Bigfoot casted its spell randomly even with full mana.
Fighters on lane wont stuck after using antistuck (or randomly).

Units:

colt rider
deals + 40 damage on the first 5 attacks.

Leviathan
Replaced its ability with Overkill
-When the Leviathan overkills a unit half of the remaining damage spreads out to up to 3
enemies close to the dying units.
(Its stay as siege damage)

Messiah
-Increased the damage interval of the projectil.
-Increased 10% projectil speed

Sky Dragon
-Increased its base damage by 5
-Reduced the attackreset animation by 300%.

Forsaken One
+80 Hp
+8% chance to trigger its ability
-15% ability duration

Overseer
The Aura is up to 100% more efficient depending on the value of effected units.
+1% more lifesteal for each 187 value below 1.5k meele fighers.
This bonus just applies in single lane builds (so not in Cross or merge builts)

Keeper of souls.
The Aura is up to 100% more efficient depending on the value of effected units.
+1% more lifesteal for each 312 value below 2.5k meele fighers.
This bonus just applies in single lane builds (so not in Cross or merge builts)

Mistress:
Increased the miss chance of the ability for creeps to 30% but increase the attackspeed of effected units by 15%

Dark Mage
Ability adjustment
Prefers to cast its spell on the highest value units in 300 range.

Clockwreck:
Due to a desync problem with mac user the ability needed to be replaced
New ability Self Repair
After its HP drops below 50% , increase its armor by 2 and regains 200 hp over 4 seconds. The attackspeed is halved during this time.
(20 seconds cooldown)

New race Darkness:

T1 Parasit
Goldcost: 20
Food: 1
Ability:
This unit needs to be placed on other units and got no stats on its own. While inhere a

unit it increases the hp by 70 and the attackspeed by 9%. Can not be sold individually

Upgrade:
Goldcost: 120
Ability
Takes fully over the unit and increase its HP by 350, attackspeedby 10%, damage by 12%

and armor by 2.

T2 Corrupted Ent
corrupted ent.png
corrupted ent.png (63.63 KiB) Viewed 9039 times

Goldcost: 40
Food: 1
Damage: 21-23
Speed: 1.0
Range: 100
Hit Points: 220
Attack Type: Normal
Defense Type: Heavy
Ability: none

Upgrade Rotten Tree
rotten tree.png
rotten tree.png (62.54 KiB) Viewed 9039 times

Goldcost: 140
Food: 1
Damage: 62-72
Speed: 1.0
Range: 100
Hit Points: 735
Attack Type: Normal
Defense Type: Heavy
Ability: Rotten Root
Every 5 seconds the Rotten Tree releases a rotten root which deals 100 pierce damage to

a random enemy unit in a short range and heals himself by 30 hp.

T3 Malformation
Malformation.png
Malformation.png (58.1 KiB) Viewed 9039 times

Goldcost: 95
Food: 1
Damage: 42-45
Speed: 1.1
Range:100
Hit Points: 560
Attack Type: Chaos
Defense Type: Medium
Ability: Abscess
On death this unit deals 20 damage in a small range. (limited to 8 targets).


Upgrade Abnormality
Abnormality.png
Abnormality.png (57.3 KiB) Viewed 9039 times

Goldcost: 195
Food: 1
Damage: 82-92
Speed: 0.85
Range: 100
Hit Points: 1235
Attack Type: Chaos
Defense Type: Normal
Ability: Venom Sac
This unit grows over time.
On death its venom sac explodes and creates untargetable bugs with a rapid attack for 6
seconds.
The spawned amount depends on the time this unit has been alive.
Units killed by the bugs always gives 100% bounty.


T4 Void Dragon
void dragon.png
void dragon.png (53.75 KiB) Viewed 9039 times

Goldcost:150
Food: 1
Damage: 43-58
Speed: 0.8
Range: 375
Hit Points: 630
Attack Type: Pierce
Defense Type: Medium
Ability: None

Upgrade Obliteration Dragon
obily dragon.png
obily dragon.png (55.28 KiB) Viewed 9039 times

Goldcost: 190
Food: 1
Damage: 83-88
Speed: 0.85
Range: 375
Hit Points: 1300
Attack Type: Pierce
Defense Type: Medium
Ability: Extinction
Every 5 seconds the Dragon deals + 20 damage. Half of this bonus damage is dealed in
100 range.

T5 Time Stealer
Time stealer.png
Time stealer.png (58.95 KiB) Viewed 9039 times

Goldcost: 220
Food: 2
Damage: 98-118
Speed: 1.15
Range: 120
Hit Points: 980
Attack Type: Magic
Defense Type: Unarmored
Ability: Absortion
Every 2 seconds the Time Stealer absorbs 10% attackspeed of a random enemy unit.
The debuff lasts 5 seconds while the buff is permanent and up to 10 times stackable.

Upgrade Time Eater
Time eater.png
Time eater.png (62.16 KiB) Viewed 9039 times

Goldcost: 260
Damage: 136-146
Speed: 0.95
Range: 120
Hit Points: 1750
Attack Type: Magic
Defense Type: Unarmored
Ability: Timeless
Every 30 seconds the Time Eater creates a timezone which increases the move and
attackspeed of all Time Eater by 50%.
Enemy units in this field are slowed by 20% move and attackspeed.
Last 6 seconds.
(just casts this ability when its not effected by a timezone already)

T6 Ambassador of Darkness
darkness.png
darkness.png (62.71 KiB) Viewed 9039 times

Goldcost: 340
Food: 2
Damage: 55-63
Speed: 0.7
Range: 425
Hit Points: 845
Attack Type: Chaos
Defense Type: Light
Ability: Invoke Chaos
Invokes two Banisher for 60 seconds to extract the souls of their enemies.
(430 Hp, 55-62 Damage, 1.0 Attackspeed, Defense Light, Attack Normal)

Upgrade Pure Darkness
pure darkness.png
pure darkness.png (56.18 KiB) Viewed 9039 times

Goldcost: 360
Food: 2
Damage:111-126
Speed: 0.9
Range: 425
Hit Points:1420
Attack Type: Chaos
Defense Type: Light
Ability: Invoke Darkness

On the first contact with the enemy it creates a darkness portal which summons 3 Black
Death over 2 seconds.
After the Portal expired it explodes reduces the attackdamage of enemies in a huge area
by 18% for 8 seconds
Black Deaths deal 20% of their damage in a small area.
(940Hp, 64-75 Damage, 1.0 Attackspeed, Defense unarmored, Attack Siege)

King:

Adjusted each abilities stats and scale them with each round.

Immolation
Burns nearby enemy land units for 8.5 (+0.4 each level) points of damage per second.

Stomp
Slams the ground, dealing 38.5 (+4 each level) damage to nearby enemy units and stunning them for 1.25 seconds.
reduced cooldown by 1 second but increase it each level by 0.2

Schockwave
A wave of force that ripples outward, causing 72 (+9 each level) damage to enemy units in a line.
reduced cooldown by 2 seconds and further reduce with each level by 0.2

New: Thornmail
Can be toogled on and off
When activated the Thornmail which returns 25% of the taken damage + 3(+0.6 each level) damage.
It burns mana over time plus an additional amount depending on the taken damage.


Misc:

antistuck:
antistuck on creeps just has an effect if they are actually stucked.
no change to the effect on fighters.

on no mid mode:
-Summonded (sends) units lose their collision ealier to walk with the creeps and not behind.
-Creeps who entered the middle area wont take aggro of the adjacent lane.
-antistuck has no effect on non stucked units(creeps and fighters).

Barracks:
Get replaced a few seconds before round 10 and round 15 starts.

commands:
-mvalue displays the value of meele units
-rvalue displays the value of ranged units (lod and hades counts to ranged units regardless of the ability)
renamed -zoomobs to -zobs to set a zoom level for observers

heals:
Replaced player heals with heals for each legion (to avoid random occuring bugs on non prophet modes)
So instead of having each player using a heal the Legions use it.
The amount of heals are set in the begining and leavers heals remain till the end of the game

Clog
Adjusted the Movementspeed of units entering the darkgreen and middle area
removed colision from send on entering the darkgreen

on debug mode
-breset resets the advanged barracks to refresh the sends.

Base Layout

New base layouts.
how to receive it gonna be announced.

waterbase.png
waterbase.png (1.07 MiB) Viewed 9039 times


Current Version
Legion_TD_Mega_3.43a2.w3x
(1.49 MiB) Downloaded 494 times
Last edited by broud3r on Wed Oct 18, 2017 12:06 pm, edited 23 times in total.
These users thanked the author broud3r for the post (total 9):
cornholio (Wed Oct 11, 2017 12:17 pm) • 131312 (Tue Oct 10, 2017 9:50 pm) • nicolai123 (Sun Oct 08, 2017 12:27 pm) • inQ (Sat Oct 07, 2017 1:43 pm) • Jamo (Fri Oct 06, 2017 9:09 pm) • 7years (Sat Sep 30, 2017 2:39 pm) • Jabba41 (Sun Sep 24, 2017 1:03 pm) • gurjop (Fri Sep 22, 2017 9:13 am) • bezdak (Thu Sep 21, 2017 12:32 am)

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bezdak
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Re: Changelog 3.42g (Preview)

Postby bezdak » Wed Sep 20, 2017 10:55 pm

Can we make a statu3 for this guy or something? :D

Super hyped about this.
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epicdeath (Thu Sep 21, 2017 3:19 am)
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Re: Changelog 3.42g (Preview)

Postby GonnaGetRekt » Sat Sep 23, 2017 3:18 pm

Parasit seems cool.Time eater seems cool as well.Malformation seems like an early version of ToK.Hyped for this update!!!
brouder for president!!!
sdb.

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Re: Changelog 3.42g (Preview)

Postby zawadax3 » Mon Sep 25, 2017 1:42 am

Delete useless units from the pool like dino,pandaren, mines
When u send a dino " dont send a fucking dino" 100% time. Same on whelp. Why players blaming a whelp sending when he is on barracks.

U cant build mass mines or other build. Stackers will vk u or will flame u about units. 99,9% players build t6 or t2 and up it like infantry/pyro.

And why captain aura stack but copter not?

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Re: Changelog 3.42g (Preview)

Postby epicdeath » Mon Sep 25, 2017 5:55 am

dino's are fine for 1/0 start sending 2, whelps are tk but fun :D, landmine yolo is janky but workable, mines are also an extremely good add to some units, copter aura would prob be pretty op if it stacked, copters are also quite strong where admirals are pretty weak for the cost

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Re: Changelog 3.42g (Preview)

Postby bezdak » Mon Sep 25, 2017 2:00 pm

@zawadax3 I totally agree with a whelp and panda. Maybe bring back a draenei, Broud? :)

Other than that you're wrong - dinos do have it's place in the game (although I'd change their stupid pierce attack to magic :D ), mines are a really strong unit for early game if you know, how to use it. Also a mine yolo is pretty viable especially in ENT.18, again, if you know how to do it. Maybe upping them should be a bit boosted but other than that, mines do have their tactical purpose in the game also and it's not small.

Captain just runs in front and dies, making the aura last pretty short. A heli is a great unit by itself, making it's aura stack would make it too powerful for no reason, same with ywd. those auras have a huge impact the way they are now and should not be touched.

Also your claim about t2 and t6 mostly is pretty false. It's true the majority of top units are in t2 for early game but it's completely not true stating that in LTD we rarely play other tiers. Also t4 and many t3 are mainly support tiers (auras), ofc they are not units to start with / spam.
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Re: Changelog 3.42g (Preview)

Postby Skidush » Tue Sep 26, 2017 2:31 pm

Hey bezdak! Will there be no changes regarding king spells? Wave is very underwhelming in comparison to Immolation and Stomp. I'd like to know if you're planning changing some of the spells of the king. Thanks!

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Re: Changelog 3.42g (Preview)

Postby bezdak » Tue Sep 26, 2017 2:59 pm

That's a question for @Broud3r not me :D He said several times he wants to do that...
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Re: Changelog 3.42g (Preview)

Postby broud3r » Wed Sep 27, 2017 12:54 pm

changes about the spells will be added in this version yes.

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Re: Changelog 3.42g (Preview)

Postby broud3r » Tue Oct 03, 2017 11:12 pm

attached the current version of the map in the first post.
Feel free to test it and let me know if there are any problems left.

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Re: Changelog 3.42g (Preview)

Postby inQ » Sat Oct 07, 2017 1:43 pm

Thanks for the hard work for the LTD community Broud!

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Re: Changelog 3.42g

Postby speedyrowky » Mon Oct 09, 2017 12:24 am

Good Job
Impatient to try those new units & co. Imo you should replace blizzard :D

edit : darkmage seems to be bug, and animation on 15 vs thormail
Last edited by speedyrowky on Mon Oct 09, 2017 4:07 pm, edited 2 times in total.

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Re: Changelog 3.42g Broken medman on hybrid

Postby doober2 » Mon Oct 09, 2017 1:58 am

did they fix the medman on hybrid, it was never casting no matter mana stayed 25 all rounds?

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Re: Changelog 3.42g

Postby N0sf3r4tu » Mon Oct 09, 2017 10:28 am

the game crashes....

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Re: Changelog 3.42g

Postby bezdak » Mon Oct 09, 2017 10:36 am

N0sf3r4tu wrote:the game crashes....

Hello,

Please, report games that crashed and include a replay link to help Broud3r find the issue. Writing "game crashes" doesn't help anyone.
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