Wintermaul One Revamped v7.1

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Beliar[Horror]
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Wintermaul One Revamped v7.1

Postby Beliar[Horror] » Sun Oct 22, 2017 11:53 pm

Wintermaul One Revamped 7.1
war3mapPreview.jpg
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Changelog v7.1

General

  • Some native names fixed (translate).
  • Upgraded -random command.
  • Added player colors for color hints, for example : |c00FF0303Name|r has randomed…
  • Added -name command for change name (all players).
  • Added -weather command for change weather at your own (rainny, greenrain, foggy, greenfog, bluefog, redfog, windy, calmwind, blizzard, snowy, dalaran, sunny, moonlight)
  • Added -water command for change color of water RGB (0-100 0-100 0-100).
    For example: -water 000 080 030 => 80% of green and 30% of blue.
  • Quest menu (F9) updated.

Races

Or Burrow
  • Shaman
    • Splash damage no longer hit allies.

_________________________________________________________________________

:arrow: Download

Wintermaul One Revamped 7.1.w3x
(3.27 MiB) Downloaded 90 times

Map name: Wintermaul One Revamped v7.1.w3x
Load code: db135
These users thanked the author Beliar[Horror] for the post:
Jonxx (Mon Oct 23, 2017 9:22 am)
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Re: Wintermaul One Revamped 7.1

Postby Jonxx » Mon Oct 23, 2017 9:06 am

This looks amazing! I've been playing the map a lot lately and was just thinking how great it would be if it was a little more balanced and had better tooltips. Awesome job, definitely gonna try it out!
Even if the morrow is barren of promises...
Nothing shall forestall... my return.

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Beliar[Horror]
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Re: Wintermaul One Revamped 7.1

Postby Beliar[Horror] » Mon Oct 23, 2017 12:25 pm

Jonxx wrote:This looks amazing! I've been playing the map a lot lately and was just thinking how great it would be if it was a little more balanced and had better tooltips. Awesome job, definitely gonna try it out!


Thank you for post I really appreciate it! :D , u can see futures changes here : viewtopic.php?f=320&t=119459

Bye !!
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Re: Wintermaul One Revamped 7.1

Postby Slomosapien » Tue Oct 24, 2017 2:41 am

@Beliar[Horror]
Need the map code to get it loaded onto the bots

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Re: Wintermaul One Revamped 7.1

Postby Jonxx » Tue Oct 24, 2017 8:19 am

Could use dedicated thread for overall bugs and typos, anyway for now some tank builder towers have incomplete tooltips, base tank don't say exactly how much splash it have, and wood-imbuned (typo?) tank don't have new tooltip at all.
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Re: Wintermaul One Revamped 7.1

Postby Beliar[Horror] » Tue Oct 24, 2017 9:06 am

Slomosapien wrote:@Beliar[Horror]
Need the map code to get it loaded onto the bots


Hi,

Map name: Wintermaul One Revamped v7.1.w3x
Load code: db135

:D

Jonxx wrote:Could use dedicated thread for overall bugs and typos, anyway for now some tank builder towers have incomplete tooltips, base tank don't say exactly how much splash it have, and wood-imbuned (typo?) tank don't have new tooltip at all.


Toolstip fixed, thanks for feeedback, it will release soon.

U can use that subforum for bug report :arrow: viewforum.php?f=322

Thank you!
Join Wintermaul community, see latest news in -> viewforum.php?f=320.

Join our discord, and follow latest news, changelog and more:
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