Adding bans during mode selection and others

Moderator: Beliar[Horror]

meme_supreme
Resource Storage
Posts: 12
Joined: Tue Oct 10, 2017 6:53 am

Adding bans during mode selection and others

Postby meme_supreme » Tue Dec 12, 2017 1:39 pm

Suggestion 1: Ban races
Just a suggestion is it could we see a possible beta on ban selection during when red picks the modes?

For example
-Red bans 2 races first then does ar2 hard
-Red bans 3 races and later chooses ap2 normal

Red could do -s then have a few options to ban, and later chooses the modes

Suggestion 2: Buffs

The entire wind race I would say should be buffed. The drift itself should have more damage and range and its ultimate Aelous needs slightly more splash I would say.

Murloc mutant needs a price decrease from 950 to 800 or 750 with the abilities it has. 950 is prohibitive I could name so many 2x 500 towers that would do much better. If you want to change the tower, I could give it more attack speed
But I think the murloc race itself needs a slight buff in all towers

More damage to the shogun's crates and skeleton arches

For the rebel race I think you should buff the last two expensive towers. The rebel race loses its worth after round 14 IMO

For the beam race, I would buff the beam blaster or make another tower with a small splash 50

Return to “Suggestions”

Who is online

Users browsing this forum: No registered users and 2 guests