Anti-AFK for Gamemode setting players

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Crustcheese
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Anti-AFK for Gamemode setting players

Postby Crustcheese » Mon Jan 25, 2016 10:24 pm

Hi,
Ive been playing on ENT bots for quite some while now.
Mainly ID but also fungames like Gem TD, Wintermaul One and Green TD.
What ive noticed is that lobbys of those games usually fill up in quite a slow pace, so often people tend to go afk in lobby, and not check on it for quite a while or even forget about it completely(not gonna lie, happened to me before aswell!).
That wouldnt be a big deal at all, if it wasnt for the fact that red has to choose game modes in Gem TD and Green TD for the game to even start, or like in Wintermaul One, where Red has the absolute power about the Game Modes.
So that if no Gamemode is chosen, its default mode, wich most players of Wintermaul One will agree with me, is boring as f*ck :?
That in return leads to even less people actually playing those maps (especially Green TD) :cry:

My solution:
Implement a "!voteswap" command, or similar like "!votered [Name]" so that with a majority of votes its possible not to kick, but to remove players from the leader role.
That would 1. Help in a more democratic way to select game modes in Wintermaul One (as people often argue about gamemodes in lobby)
and 2. Wich is more important, stop people that are afk in mentioned games from crashing the whole lobby ...

Obviously my solution isnt perfect or the only thing that can be done, there could also be a "afk check" that the bot does on Gamemode setting players with like a 30s countdown before they get removed/swapped from their position.
But you get the idea behind it, ay? ;)
so..
Feel free to criticise my idea =) but please be nice and constructive with your critique :D

Greetings
Crustcheese

Mercy

Re: Anti-AFK for Gamemode setting players

Postby Mercy » Tue Jan 26, 2016 4:27 pm

This would probably work, but can we not also set an hcl for these types of games?

I.e. med solo ran/upg neverending for youtd

Medium 50 lives for wm1

-na, -random for wmw (to avoid the gold glitch, even)

Etc?

@nabo.

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Re: Anti-AFK for Gamemode setting players

Postby HELLRAISER » Tue Jan 26, 2016 5:04 pm

HCL sounds wonderful actually, set it and forget it :)

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Re: Anti-AFK for Gamemode setting players

Postby SLSGuennter » Tue Jan 26, 2016 9:28 pm

Owl wrote:I.e. med solo ran/upg neverending for youtd

Not needed for YouTD though, since after 30 sec of no mode typed by red, blue will be the next to choose and so on.

For other maps it may be usefull
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Re: Anti-AFK for Gamemode setting players

Postby nabo. » Fri Jan 29, 2016 3:14 am

@Crustcheese

hcl strings for what games? recommendations? You are restircted with 2 letters per slot.
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Re: Anti-AFK for Gamemode setting players

Postby Crustcheese » Fri Jan 29, 2016 7:00 pm

@nabo
hcl would work just fine,

so for:
Green TD Mega there would be :
-hm(Hero Mode)
-cm(Classic Mode)

WM1 :
Number of lives : -1/10/20/30/50
Difficulty : -n(normal) -h(hard) -is(insane) -ip(impossible)
Builder : -sp (single pick) -dp (double pick) -sr (single random) -dr(double random)
Shared creeps on by default


Gem TD:
well in Gem TD there is no real game mode to choose from, its like 5 times the same mode...
but if no mode is chosen, the game starts without anyone being able to build...
so the bot would just have to pick a random gamemode no matter which one

thats all i can think of right now
greeting
Crustcheese

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Re: Anti-AFK for Gamemode setting players

Postby aRt)Y » Tue Feb 09, 2016 4:15 pm

There's a lack of participation to change the default modes for three games.

For now, I recommend reporting red for afking/choosing a mode which he did not announce.
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