Suggesting autohost of Island Troll Tribes

Suggestions will be moved here once processed.

Moderators: Oversight Staff, Technical Counsel

Bliss-Darkeyes
Basic Tree
Posts: 5
Joined: Sat Sep 06, 2014 6:29 am
Has thanked: 1 time

Re: Suggesting autohost of Island Troll Tribes

Postby Bliss-Darkeyes » Sat Oct 29, 2016 2:39 am

We appreciate your feedback and help for this process, without being rude could i ask how long the waiting process is from here?

User avatar
HazarDous
Staff Department
Posts: 8252
Joined: Mon Jan 12, 2015 9:36 pm
Has thanked: 48 times
Been thanked: 167 times

Re: Suggesting autohost of Island Troll Tribes

Postby HazarDous » Sat Oct 29, 2016 2:43 am

To be added this weekend.

User avatar
HazarDous
Staff Department
Posts: 8252
Joined: Mon Jan 12, 2015 9:36 pm
Has thanked: 48 times
Been thanked: 167 times

Re: Suggesting autohost of Island Troll Tribes

Postby HazarDous » Sun Oct 30, 2016 1:00 am

quazz wrote:
Link to map (load code): y5ydu (Island Troll Tribes v2.94c.w3x, most recent version)
Slot layout: 9, 10, 11, 12 closed (for a 4v4 format)
Number of players until autostart: 6 (they can arrange themselves in a 3v3, 2v2v2, FFA, etc)


You've contradicted yourself.

You want slots 9 10 11 and 12 closed, but then say that ppl should be able to play 2v2v2. 9 10 11 12 closed means there will be no third team.

So I've closed 9 10 11 and 12 as you asked. Votestart set to 8 so games won't automatically start 4v2. !votestart set to 2 players only. Therefore, players are free to move to w.e slots they want and start the game.

Post a new suggestion if you wish to change any of these settings (opening third team, etc).


ENT49 is now hosting [ENT] Island Troll Tribes #. If this map becomes popular, you might want to have your own sub-forum to receive input from players as to what to update, etc. We will discuss that in due time, though.

Archiving.


Return to “Suggestion Archive”

Who is online

Users browsing this forum: No registered users and 1 guest