WinterMaul One Revamped - New ver.

Suggestions will be moved here once processed.

Moderator: Oversight Staff

User avatar
Beliar[Horror]
Armored Tree
Posts: 79
Joined: Sun Oct 15, 2017 11:45 pm
Has thanked: 6 times
Been thanked: 15 times

WinterMaul One Revamped - New ver.

Postby Beliar[Horror] » Mon Oct 16, 2017 12:05 am

Hi,

I was map developmer and wintermaul addict when I was kid, now I back to tft on last patch 1.28 (awsome they remove map size limition). I've seen some people back too and is a really good news, I'm really enjoying playing maps with your bots (with this nick name).

Now I'm adult, programmer, and I want see some new improvements of this version of Wintermaul. I tried to contact LightninhZlaser with email but didnt get response, here he is offline since 2016 , more than 1 year.

So I'm decided to work a new version from his last update v6. I've done some improvements, fixes, and balancing classes like Skull for example. I would add in the future more razes, new modes, and point progresion with -save -load and much more with continous upgrades.

Finally, this is the meaning of this post.

If I continue my work and release new version of this map, you can update your bots with this new version?

I have a lot of work ahead, is just to know. I'm very excited with this project and see my version in future would be really nice.

Regards. :D
Join Wintermaul community, see latest news in -> viewforum.php?f=320.

Join our discord, and follow latest news, changelog and more:
==> https://discord.gg/HtA7NK2
==> https://wintermaul.one/

User avatar
Merex
Oversight Staff
Posts: 6626
Joined: Sun Aug 25, 2013 11:45 pm
Location: United States
Has thanked: 297 times
Been thanked: 175 times

Re: WinterMaul One Revamped - New ver.

Postby Merex » Mon Oct 16, 2017 12:52 am

Are you on discord? I'm interested to know the future of wintermaul.
The Slap God - An EoC Story
  • ENT Rules, Guides and more can be found on our Wiki.
  • Contact the staff & interact with others by joining our Discord.
  • Now available: Host A Game UI.

User avatar
Beliar[Horror]
Armored Tree
Posts: 79
Joined: Sun Oct 15, 2017 11:45 pm
Has thanked: 6 times
Been thanked: 15 times

Re: WinterMaul One Revamped - New ver.

Postby Beliar[Horror] » Mon Oct 16, 2017 1:19 am

Av1oN wrote:Are you on discord? I'm interested to know the future of wintermaul.


Logged :)
Join Wintermaul community, see latest news in -> viewforum.php?f=320.

Join our discord, and follow latest news, changelog and more:
==> https://discord.gg/HtA7NK2
==> https://wintermaul.one/

User avatar
aRt)Y
Protector of Nature
Posts: 13142
Joined: Fri May 03, 2013 9:15 pm
Has thanked: 10 times
Been thanked: 174 times
Contact:

Re: WinterMaul One Revamped - New ver.

Postby aRt)Y » Mon Oct 16, 2017 3:59 pm

@Beliar[Horror] How is it different to Wintermaul Wars?

Whether we update our bot with your map depends on the quality of it. If your beta testing is successful, the bot gets updated.

You can get in contact with Hazardous and me on Discord as well. Perhaps we can get you a map dev sub-forum here, too.

Archiving as this is not a 'real' suggestion.
    Information, Rules, Guides and everything else you need to know about ENT is on the ENT Wiki.
      Ignorantia juris non excusat • Quis custodiet ipsos custodes? • Fallacy of composition


Return to “Suggestion Archive”

Who is online

Users browsing this forum: No registered users and 23 guests