Ban Malf

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n1ll3
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Ban Malf

Postby n1ll3 » Tue Jan 09, 2018 2:43 pm

Malf must be banned until the new version is uploaded.

This is not playable like this atm .

thx in advance

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FalenGa
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Re: Ban Malf

Postby FalenGa » Tue Jan 09, 2018 3:40 pm

@broud3r
Do you have a general ETA for the new map?

If we're talking about something earlier than 6 weeks, i don't think it's worth the effort, time and resources.

Yes, it's definitely way too overpowered and game breaking, but not only it's a bad timing, but it's also extremely hard to enforce such a rule on the biggest part of the community. We're talking about hundreds of players, most of whom never check the forum.

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n1ll3
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Re: Ban Malf

Postby n1ll3 » Tue Jan 09, 2018 4:27 pm

yeah your absolutly right.

It would be the easiest if broud3r could just disable malf until the new version is ready. I hope our grandmaster of mapdevelopment finds some time ;)

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broud3r
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Re: Ban Malf

Postby broud3r » Tue Jan 09, 2018 10:42 pm

A new desync issue occured on a test run yesterday when we wanted to test the other fixes.
Planning to solve it and do some test runs till the weekend.
But as i current lack of time i cant make a promise.
Spoiler!
Malf is not even half as broken as the op bird back then :P

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HazarDous
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Re: Ban Malf

Postby HazarDous » Wed Jan 10, 2018 1:32 am

Would like an update on the map rather than enforcing a unit ban. With prophet random, it wouldn't even make sense to ban 1 unit, too much of a handicap.

Given it should come up rather soon, archiving.


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