After a long time out of development, and thanks to BLOKKADE, there's been a fresh update to allstars after being abandoned for many many years.
With the help of myself, we've been able to brainstorm a lot of changes that will in the long-term be for the better. As such, we've tested this version to make sure all changes are properly working and we've found no issues with such as of this morning and feel it's ready for the public to feel it out.
Full changelog will be posted below & are requesting this hits ENT.37 as soon as possible as it also addresses a lot of fixes that currently exist in the ENT/AAA rule section of the wiki.
Changelog:
Notable Changes
- Chaos has been made magic immune and stats have been lowered down to 12,000 in all attributes.
- Infernal Fist can no longer be stacked, and can no longer attack heroes.
- Many changes made to areas around angel arena, notably - Troll City, Ogre City, Gnoll City, Bandit City, Ice City, Death City, Demon City & Centaur Camp. These changes include increase/decrease in attack/damage of neutral creeps and increased bounties.
- Purple Wolf Monsters have had their bounties decreased by 50g (300g => 250g).
- The tavern in the middle (Guarded by Archangel Michael) now requires level 25 to obtain a god.
- The tavern(s) in the corners of the map (Guarded by smaller bosses) now requires level 40 to obtain a god.
- All spawns in the middle of the map now properly respawn at 0 seconds when -r0 is enabled.
- Middle spawn level-time is decreased to 60 seconds a level.
- All God Heroes now receive a higher base attributes (30-10-10 => 100-50-50) and now start with 2,000 damage (1,000 => 2,000).
Item Changes
- Healing Hands now cost 5,000 10,000 and 20,000 and have had their heal buffed to 1000 > 3000 > 5000.
- Cloak of Darkness recipe now costs 50,000 and has had it's stats increased by 300. (+200 => +500)
- Gem of True Seeing now costs 5,000. (1,000 => 5,000)
- Land Mine (Consumable) cooldown is now reduced to 15 seconds (60 => 15) and has had it's damage reduced to 1,000. (5,000 => 1,000)
- Inferno Stone (Consumable) now costs 1,500 (1,000 => 1,500) and has damage impact increased. (250 => 500)
- Mighty Axe now costs 20,000 (10,000 => 20,000) and will reduce armor by -200. (-100 => -200)
- Mask of Death now costs 10,000 (500 => 10,000) and has increased lifesteal to 15% of damage dealt. (5% => 15%)
Neutral Creep/Boss Changes
- Chaos, apart from the notable changes, has had his items changed to Healing Hands/Boots of Speed. (Mystical Strike/Wind Strike => Healing Hands, Boots of Speed)
- Archangel Michael now has an inventory with the following items;
- Aerial Strike
- Offensive Strike
- Stealth Blade
- Armor Aura
- Mystical Strike
- Giant Sword
Note: To save some time, I will only include the bounty changes made to areas, please note though that all the creeps, following their bounties, have also changed in health/damage to fit other creeps which pay the same.
- Gnoll Warden "Purge" ability removed, bounty increased to 200g (From 75g).
- Gnoll Overseer bounty increased to 300g (From 250g).
- Centaur Impaler bounty increased to 125g (From 75g).
- Centaur Sorcerer bounty increased to 250g (From 100g).
- Centaur Khan bounty increased to 750g (From 300g).
- Centaur Outrunner bounty increased to 125g (From 50g).
- Ice ieti renamed to "Yeti of The North", bounty increased to 3000g (From 300g).
- Ice Man renamed to "Yeti of The Wild", bounty increased to 1500g (From 175g).
- Undead Lesser Minion bounty increased to 125g (From 75g).
- Undead Minion bounty increased to 250g (From 125g).
- Undead Greater Minion bounty increased 300g (From 200g).
- Undead Ghoul bounty increased to 300g (From 250g).
- Undead Banshee bounty increased to 500g (From 300g).
- Undead Necromancer bounty increased to 650g (From 400g).
- Dark Archer (Summoned Unit) bounty increased to 1500g (From 90g).
- Dead Warrior (Summoned Unit) bounty increased to 1500g (From 90g).
- Ogre Warrior bounty increased to 250g (From 100g).
- Ogre Mauler bounty increased to 750g (From 200g).
- Ogre Magi bounty increased to 750g (From 300g).
- Ogre Lord bounty increased to 1500g (From 500g).
- Human Footman bounty increased to 125g (From 75g).
- Human Rifleman bounty increased to 125g (From 75g).
- Human Knight bounty increased to 300g (From 200g).
- Bandit Assassin bounty increased to 75g (From 40g).
- Bandit Lord bounty increased to 300g (From 100g).
- Lupin bounty decreased to 750g (From 1 platinum).
- Troll bounty increased to 250g (From 100g).
- King Troll bounty increased to 750g (From 300g).