Angel Arena Allstars Hero Changes

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Tschudy
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Angel Arena Allstars Hero Changes

Postby Tschudy » Fri Jun 08, 2018 5:42 pm

With the recent update to AAA, I thought I'd post a few suggestions for the heros that got left out of the mix.

Disclaimer: You're going to see a lot of references to making abilities stat-based or making them flat damage. This is due to the fact that early and mid-game, heroes stats are going to be low unless you plan on grinding out several gem of heaven, meaning all of the base heroes would benefit from having flat damage values instead of stat-based. On the flip side, the end game is mostly grinding up your stats to the point where any sort of flat damage on your abilities is pretty much negligible, meaning the god heroes really need these abilities to be based on their primary stat in order to keep them relevent.

[spoiler=Big List]Shandris (Night Archer)
Night Melt: Change to flat speed increase (30%?) and flat cooldown (15sec?). If you're gonna have Wind Walk lite, then it needs to be useful out of the gate at least.

Jubei (Chaos Master)
Wind Walk: Change move speed bonus to a flat 20% scross all levels. Lets be honest, anything below that just isn't useful. especially with a 1-minute cooldwon to start.

Gar Doomfire (Renegade)
Frenzy: Replace with some type of short-cooldown AoE spell.

Knigh Davion (Dragon Knight)
Lightninh Sword: Fix name if possible, also replace entirely. Probably with some sort of showckwave ability or cleave. Single-target, ability-based damage kinda sucks on starter heroes.
Battle: Edit ability to decrease spell damage taken while in battle mode? Maybe 75% considering how slow you will be.
Amplify Damage: Have this ability "pulse" every second to account for newly spawned enemies or those who just came into its AoE.

Groom (Hellscream)
Headstrike, Windcutter, Defense Spin: Change all to flat-damage instead of %-based.

Rikimaru (Stealth Assassin)
Help Friend: Replace with Wind Walk. Seems more fitting for a "stealth assassin".

Ish'kafel (Dark Seer)
Fang Blades: convert to flat damage values.
Cyclone: Replace with...something else. Maybe slow poison. This ability is more for objective-based games. Doesn't really fit in an arena.

Armageddon (Steel)
Iron Punch: Make flat-damage based.
Bash: Either increase stun chance or make into an AoE.

Hydra (Lernaen Hyrda)
Acid Bomb: Make into AoE spell.

Rotund'Jere (Necrolyte)
Attack of the Dead: Give 30-second flat duration across all levels. Have each level increase the number of units. 2 at first level, up to 11 units at ninth level.

Gryphon (Rider)
Thunder: Increase damage on lower levels. Its only a single target ability.
Blind: Add auto-casting.

Saber (Noble King Arthur)
Twister: Replace entirely. Maybe some type of ability to close distance on a single target.
Avalon: Reduce armor buff to something more reasonable like 400 and reduce cooldown to like 45 seconds.

Magroth (Rock Smasher)
Divine: Either increase the damage buff consdierably or replace.

Yurnero (Juggernaut)
Dark Wave: Make flat damage.

Sasquatch (Ice Legend)
Frost Sphere: Again, needs flat damage

Lucifer (Doom Bringer)
Hellfire: Reduce Cooldown. 8 seconds seems fine.
Sphere of Destruction: Needs flat damage.

Raigor Stonehoof (Tauren)
Pulverize: Tooltip is wrong. the chance for this ability to activate is not 100%. Either need the tip fixed and give the ability a considerable damage buff, or make the ability actually a 100% chance.

Azgalor (Pit Lord)
Rot: Change so the caster takes less damge than the stuff around him. like maybe only 30% of the damage the spell is dealing.
Megido: Change to flat damage.

Dirge (Undying)
Crypt Curse: Reduce cooldown. 10 seconds seems appropriate.
Obelisk: Have the ability create a few undead immediately when used, maybe like 3 of them.

Crixalis (Sand King)
Push: Needs flat damage.
Giga Poison: Increase damage for higher levels. 200/400/600 sounds good.

Chen (Holy Knight)
Earth Explosion: Make flat damage.




Gligamesh (Babilon King)
Golden Circle: Make Damage Stat-based. 300% strength up to 1200% strength should be fine.
Spears: Increase damage. He's a god, so 940 should be on the low end.

Poseidon (God of the Sea)
Name: Change to "Broseidon (God of the Brocean)
Aqua Blade: Needs to be stat-based. Maybe change to AoE abilit centered on caster.
Wave: Make stat-based
Ocean Bless: inprove the ability in general. have the Damage buff start at +50% and go up to maybe 250%. Have armor buff range from 50 to 450. Have HP regen be based on strength. Start at 20% and work up to 200%. Add a cooldown now that the ability is useful.
Meteor: Double the damage.

Cyclop (Ancient Titan)
Impale: Make Damage stat-based.
Pulverize: Increase damage or add a short stun.

Gabriel (Angel)
Holy Bean: Remove the timer. Being melee is already bad enough so just give him a heavy nuke.
Gold Dragon: increase damage to 3000/6000/9000 considering the attacks small AoE.

Son Goku (Legendary Super Sayajin)
Golden Dragon First: Make damage stat-based.
Kaioken: Add move speed increase and dodge chance.

Azazel (Frost Spirity)
Blizzard: Make stat-based.
Ice Ball: Stat-based damage.

Cratos (God of Violence)
Magma Rain: Increase Damage

Hoder (God of Darkness) [man this guy is bad]
Eat Brain: Make stat-based. Also give it a 3-second initial stun.
Immolation: Again...make it stat-based.
Hate: The armor buff is fine but the HP regen should be stat-based.
Flame Dance: Increase damage and range.
Remove Hero from Random Roster: Getting this guy sucks...even worse than poseidon...and even more worse when repicking from poseidon. Maybe rebuild him fron the ground up around actually being a god of darkness.

Aesculapius (God of Healing)
Magic Bolt: Make damage stat-based
Rhino: Replace with Miko's healing burst. Maybe on a shorter cooldown.
Healing Aura: Make it stat-based.

Demeter (God of Nature)
Restore: Make it stat-based
Ground Burst: Stat-based
Mass Spike: Greatly increase damage.
Nether Ritual: increase damage buff, it should be at least 200%. Make the life regen stat-based.

Tanatos (God of Death)
Life Drain: Make it stat based.
Voidball: Reduce the cooldown.
Braindrain: Increase Mana Regen. 60 at level 1, up to 120/sec at level 9.
Ice Spin: Double the Damage per second, maybe add in a slowing effect.

Horo (God of Wild)
Stone Nova: you guessed it...stat-based damage.
Healing Rain: Make it stat-based.[/spoiler]

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Merex
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Re: Angel Arena Allstars Hero Changes

Postby Merex » Sun Jun 10, 2018 2:28 pm

Hey, I see you've joined the AAA discord. That is the appropriate place to post about future ideas/changes as this subforum mainly covers ENT-related suggestions such as autohost, rule changes etc.

Feel free to take your exact words here and share them on the allstars discord so you can gain feedback from other players and myself/blokkade.
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Haunt
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Re: Angel Arena Allstars Hero Changes

Postby Haunt » Sun Jun 10, 2018 2:30 pm

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