[LTD] [LOD] pele@europe.battle.net MAPHACK
Posted: Sun Dec 10, 2017 2:53 pm
Replay Link: all links are placed below along with detailed descriptions
Game Name: Legion TD Mega
Your Warcraft III Username: vAdeRk@europe.battle.net
Violator's Warcraft III Username: pele@europe.battle.net
Violated Rule(s): map hack
Time of Violation (in-game or replay): see below
Any further thoughts:
Lets start with some examples where pele did regular opening for units he got, and suddenly decided to place additional units, but only after enemy team sent warriors prior to level 1.
[ENT] Legion TD Mega 1200+ #25
Pele is yellow. He starts by doing standard infantry opening. Wisp, infantry, upgrade to pyro. In his team there are spawn (green), sea giant (orange), and alchemist (pink). Few seconds before lvl 1 started players from team west sent warriors. One moment after that, pele rushes to place landmine behind his pyro. Everyone knows that landmine cant help pyro to hold warriors on lvl 1 since pyro kills creeps with 1hit anyway. It can however help spawn to clear pele's leaked units on mid, because their hp is now reduced by landmine's aoe explosion. Why would someone add landmine to pyro in the last moment unless he knew about incoming warriors?
[ENT] Legion TD Mega 1200+ #43
Pele starts with 2 skeletors, 1 bone warrior and wisp. Enough to hold lvl 1. Sudennly, as soon as enemy team started to send their warriors, pele adds another bone warrior. Intuition, luck or something else?
[ENT] Legion TD Mega 1200+ #71
Another case of adding t1 units after enemy sent warriors, and than doing the same thing on lvl 3 when they decided to resend.
[ENT] Legion TD Mega 1200+ #59
Regular opening with 3 sprites. Enemy send warriors, moment latter pele places gnoll.
[ENT] Legion TD Mega 1200+ #14
Another case, little difficult to tell because suspicious action happened before enemy sent warriors. He (yellow) starts with knight + warlock, but shortly before lvl 1 started he added 3 more gnolls. I suspect he predicted warriors by observing enemy build, but he could not be sure they would send (they did in last moment). I don't have required software for detailed reply file inspection, but if I'm correct, he would have picked all 3 gnolls and keep them sellected so he can sell them in the last moment if no warriors are sent by the enemy team.
Here are some cases where he strongly opposes his teammate's call to send warriors, and some where he forces his team to send at the perfect opportunity.
[ENT] Legion TD Mega 1200+ #16
Pele (yellow) starts with phantoms. Green and orange both play engineers. Everyone in his team wisps in time. Pink suggests they should send warriors on lvl 1. Yellow instantly opposes that call claiming that he needs to send lvl 2, even though his team with 2 engis can benefit from slow game. At this moment, enemy team has: LoD (red), nm + ogre (teal), 2x turret + 2x peasant (blue), pyro + tuskar (purple). Estimated leak with warriors is 15-20 units with red on mid collecting them all. No warriors are sent.
[ENT] Legion TD Mega 1200+ #9
Once again phantoms for pele (red). This time however, he doesn't seem to need lvl 2 send. Instead he basically forces lvl 1 send without any response from his teammates by solo sending warrior. Enemy team has: 2x phantom (yellow), 3x turret (green), 1x alchemist (orange), knight + ogre (pink). Perfect opportunity to send on lvl 1. East leaks 49 units to the mid with 2 damaged turrets clearing some of it. 41 units leaked to the king.
[ENT] Legion TD Mega 1200+ #45
Enemy team is quite vulnerable on lvl 1. Pele tries to force his team to send and goes 2 warriors before his team even responded to his call. Unfortunately for him, his teammates fail to send in time.
Another obvious case of knowing what his opponents are doing.
[ENT] Legion TD Mega 1200+ #85
He plays with aquas. During lvl 2 he has 320 value (6 aquas and 1 ent) and uses all round gold to push to 4/1, places one more ent and holds lvl 3 with total of 340 value. Why is this strange? Well, enemy team haven't send on 1 nor 2 (they upped their king's regeneration and decided to go for level 7) and yet he so confidently pushed wood knowing 340 value will be enough to hold lvl 3.
[ENT] Legion TD Mega 1200+ #19
Maybe not the most obvious one but feel I should present it too. Pele is blue. Starting with eggsack, veteran and peevee. During lvl 1 he tries to push, but than he cancels the wisp shortly after enemy team sent 3 furbs.
While inspecting his replays I noticed that he personally NEVER calls for lvl 1 warriors send, unless the enemy team have bad or insufficient units. There are many players who like aggressive approach and are well known for frequent lvl 1 sends, but pele ONLY does in when his opponents aren't ready for it. Evidence I presented came from watching several of his latest replays and searching for string "warrs" in the chat log. I'm sure there are many more examples in his earlier games and I request that admins look into this case with more attention.
Game Name: Legion TD Mega
Your Warcraft III Username: vAdeRk@europe.battle.net
Violator's Warcraft III Username: pele@europe.battle.net
Violated Rule(s): map hack
Time of Violation (in-game or replay): see below
Any further thoughts:
Lets start with some examples where pele did regular opening for units he got, and suddenly decided to place additional units, but only after enemy team sent warriors prior to level 1.
[ENT] Legion TD Mega 1200+ #25
Pele is yellow. He starts by doing standard infantry opening. Wisp, infantry, upgrade to pyro. In his team there are spawn (green), sea giant (orange), and alchemist (pink). Few seconds before lvl 1 started players from team west sent warriors. One moment after that, pele rushes to place landmine behind his pyro. Everyone knows that landmine cant help pyro to hold warriors on lvl 1 since pyro kills creeps with 1hit anyway. It can however help spawn to clear pele's leaked units on mid, because their hp is now reduced by landmine's aoe explosion. Why would someone add landmine to pyro in the last moment unless he knew about incoming warriors?
[ENT] Legion TD Mega 1200+ #43
Pele starts with 2 skeletors, 1 bone warrior and wisp. Enough to hold lvl 1. Sudennly, as soon as enemy team started to send their warriors, pele adds another bone warrior. Intuition, luck or something else?
[ENT] Legion TD Mega 1200+ #71
Another case of adding t1 units after enemy sent warriors, and than doing the same thing on lvl 3 when they decided to resend.
[ENT] Legion TD Mega 1200+ #59
Regular opening with 3 sprites. Enemy send warriors, moment latter pele places gnoll.
[ENT] Legion TD Mega 1200+ #14
Another case, little difficult to tell because suspicious action happened before enemy sent warriors. He (yellow) starts with knight + warlock, but shortly before lvl 1 started he added 3 more gnolls. I suspect he predicted warriors by observing enemy build, but he could not be sure they would send (they did in last moment). I don't have required software for detailed reply file inspection, but if I'm correct, he would have picked all 3 gnolls and keep them sellected so he can sell them in the last moment if no warriors are sent by the enemy team.
Here are some cases where he strongly opposes his teammate's call to send warriors, and some where he forces his team to send at the perfect opportunity.
[ENT] Legion TD Mega 1200+ #16
Pele (yellow) starts with phantoms. Green and orange both play engineers. Everyone in his team wisps in time. Pink suggests they should send warriors on lvl 1. Yellow instantly opposes that call claiming that he needs to send lvl 2, even though his team with 2 engis can benefit from slow game. At this moment, enemy team has: LoD (red), nm + ogre (teal), 2x turret + 2x peasant (blue), pyro + tuskar (purple). Estimated leak with warriors is 15-20 units with red on mid collecting them all. No warriors are sent.
[ENT] Legion TD Mega 1200+ #9
Once again phantoms for pele (red). This time however, he doesn't seem to need lvl 2 send. Instead he basically forces lvl 1 send without any response from his teammates by solo sending warrior. Enemy team has: 2x phantom (yellow), 3x turret (green), 1x alchemist (orange), knight + ogre (pink). Perfect opportunity to send on lvl 1. East leaks 49 units to the mid with 2 damaged turrets clearing some of it. 41 units leaked to the king.
[ENT] Legion TD Mega 1200+ #45
Enemy team is quite vulnerable on lvl 1. Pele tries to force his team to send and goes 2 warriors before his team even responded to his call. Unfortunately for him, his teammates fail to send in time.
Another obvious case of knowing what his opponents are doing.
[ENT] Legion TD Mega 1200+ #85
He plays with aquas. During lvl 2 he has 320 value (6 aquas and 1 ent) and uses all round gold to push to 4/1, places one more ent and holds lvl 3 with total of 340 value. Why is this strange? Well, enemy team haven't send on 1 nor 2 (they upped their king's regeneration and decided to go for level 7) and yet he so confidently pushed wood knowing 340 value will be enough to hold lvl 3.
[ENT] Legion TD Mega 1200+ #19
Maybe not the most obvious one but feel I should present it too. Pele is blue. Starting with eggsack, veteran and peevee. During lvl 1 he tries to push, but than he cancels the wisp shortly after enemy team sent 3 furbs.
While inspecting his replays I noticed that he personally NEVER calls for lvl 1 warriors send, unless the enemy team have bad or insufficient units. There are many players who like aggressive approach and are well known for frequent lvl 1 sends, but pele ONLY does in when his opponents aren't ready for it. Evidence I presented came from watching several of his latest replays and searching for string "warrs" in the chat log. I'm sure there are many more examples in his earlier games and I request that admins look into this case with more attention.