North American hero fights off the european invasion
Re: North American hero fights off the european invasion
A whopping 416 mana pool at 41minutes into the game
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- Forest Walker
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Re: North American hero fights off the european invasion
So 32 IQ. Much like real life, I'd assume.
EdgeOfChaos vs. Masterkiller bo3: viewtopic.php?f=14&t=141323
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Re: North American hero fights off the european invasion
monka5 wrote:A whopping 416 mana pool at 41minutes into the game
next level thinking. Silencer can't burn mana if there is no mana to burn
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Re: North American hero fights off the european invasion
kunkka wrote:Astros wrote:next level thinking. Silencer can't burn mana if there is no mana to burn
I’ve seen negative int ECKS DEE
Negative base attributes aren't possible.
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Re: North American hero fights off the european invasion
Sylvanas wrote:kunkka wrote:Astros wrote:next level thinking. Silencer can't burn mana if there is no mana to burn
I’ve seen negative int ECKS DEE
Negative base attributes aren't possible.
They absolutely are. I just made a test map, set a hero's agi to negative:
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EdgeOfChaos vs. Masterkiller bo3: viewtopic.php?f=14&t=141323
Re: North American hero fights off the european invasion
Hmm, maybe they can be set to negatives, but they can't be lowered below 1 ingame? Also, can you explain how Dalar Dawnweaver has reached such an old age without falling off his horse down the grand canyon or something?
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Re: North American hero fights off the european invasion
They cannot be lowered ingame by the "Hero - Modify Attribute" GUI command. The JASS commands for SetHeroStr/Agi/Int can reduce below 1. Tomes with negative stat gain can also reduce below zero. The reason for this is that the GUI command calls an appropriate wrapper function like so:
i.e. if the stat is less than or equal to zero, then it will simply refuse to set the stat. However if you call SetHeroStr/etc directly, it will not do this check. DotA is coded entirely in JASS and so Silencer's ability would be allowed to reduce below 1.
Code: Select all
function SetHeroStat takes unit whichHero, integer whichStat, integer value returns nothing
// Ignore requests for negative hero stats.
if (value <= 0) then
return
endif
if (whichStat == bj_HEROSTAT_STR) then
call SetHeroStr(whichHero, value, true)
elseif (whichStat == bj_HEROSTAT_AGI) then
call SetHeroAgi(whichHero, value, true)
elseif (whichStat == bj_HEROSTAT_INT) then
call SetHeroInt(whichHero, value, true)
else
// Unrecognized hero stat - ignore the request.
endif
endfunction
i.e. if the stat is less than or equal to zero, then it will simply refuse to set the stat. However if you call SetHeroStr/etc directly, it will not do this check. DotA is coded entirely in JASS and so Silencer's ability would be allowed to reduce below 1.
EdgeOfChaos vs. Masterkiller bo3: viewtopic.php?f=14&t=141323
Re: North American hero fights off the european invasion
Entirely? I thought slark could reduce medusa's stats to 1-1-1, but not less?
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Re: North American hero fights off the european invasion
Sylvanas wrote:Hmm, maybe they can be set to negatives, but they can't be lowered below 1 ingame? Also, can you explain how Dalar Dawnweaver has reached such an old age without falling off his horse down the grand canyon or something?
Maybe his -500 agility doesn't allow him to move at all
I have personally lowered someone's int to negative in an lod game when I picked glaives of wisdom with some gay combos. I remembered 2 of enemies both went negative ECKS DEE
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