This means that if you can only switch targets to priority units. Units that are sent from barracks are an exception. Other than that, you must kill the unit that it is attacking.
Guennter wrote:with this rule, u are still allowed to let hermit stay alive lvl 1-5 and stuff like this, since its ALLOWED to swap target for killing sends, but u dont HAVE TO.
You can leave the hermit alive, but once you dont switch targets from an almost dead unit to a unit with more hp, then that is a violation of the rule.
kinggore wrote:so its allowed to let the hermit live and shift targets between hits? (at least that's what I understand)
that is if you have 10 unit you hit 1 unit then shift to unit 2 then hit then shift and so on to keep the circle going. the creeps will heal.
but not allowed to shift targets without hit,
question is how to best describe this in a clear and concise manner.
King juggling is prohibited. Shifting targets without king hit more than once.
micro management is allowed. Shifting targets and strategically choosing which to hit.
just my 2 cents
No, you cannot change targets to let the units live with the hermit. If you choose not to kill the send, then you must kill the creep. You cannot switch to let the creep heal. That is considered juggling now. If you switch targets to let them live, it is also a violation. The only way it is not, is if you switch from creep to send and target less HP units and kill them. (switching from full hp unit to one with for example half hp. such as killing the lowest hp lvl 10 boss when they arrive at the king)
Hermit scenario: 10 units 1 hermit. If you choose to let the hermit live, you must kill the units that are there. You cannot go 1 hit, switch, 1 hit, switch, repeat AT ALL. Meaning, that if you one hit a crab, switch to the hermit, one hit hermit, switch to crab, this is also juggling. If you target hermit, kill it. If you don't target the hermit, then you NEED to kill the creeps.
Cross scenario: Everyone leaks lvl 12 but the value cross. Creeps are at king, King cannot switch between creeps to keep them alive. The king must kill them. If there are ballistas, locks, militia, fine KILL those first, then proceed to KILL the rest of the creeps.
There are no ands, ifs, or buts about this. There are no loop holes. If you try to make one, expect yourself to be banned. If you cry about not knowing, that's your own fault because I will deny any appeal for those who try to say "i didn't know you couldn't do that, i thought this...." or anything related to that.