Archetypes of units

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Hakuna
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Archetypes of units

Postby Hakuna » Thu Oct 04, 2018 2:36 am

Weak at start strong over time
Timestealer
Abnormality
Krogoth

Strong at start weak over time
(colt) Rider
Goblin Blaster
Pure Darkness
Hades


Do you like it when a unit changes in strength over time? Which model to you prefer?


Strong(er) vs many, weak(er) vs few
Spawn of Dragon/Guardian of Death/Young Frost Dragon/Upgraded
Elite Archer
Phantom/Hellraiser
Aqua Spirit/Oceanus
Dwarven Engineer
Meat Wagon/War Machine
Druid
Hydra
Disciple

Strong(er) vs few, weak(er) vs many
Blood Orc Warlock/Soul of Villain/Ascendant
Dark Priest/Meridian
Wraith/Mercurial
Tribesman/Alpha Male


Most multi-target units are extremely valuable to permit speed-clearing, or to give flexibility for extra push. Do you prefer Single-Targetting units or Multi-Targetting units?
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