Lihl application

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HazarDous
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Re: Lihl application

Postby HazarDous » Fri Jun 02, 2017 4:32 am

Blaster holder replay:

You start wish 2/0, which is fine since your teammates aren't weak to warr lvl 1. Team sends level 2, so you can expect a big send coming level 3. Since you are holder, you probably should have not pushed 4/0 during 2, and instead added an infantry to your 2 alchemists. If they sent level 3, you can easily leak.

Luckily (or unfortunately), they skipped level 3, so you knew they were most likely coming 5. You decided to add a zeus instead of 2nd blaster which is ok. Blue went mid with 2 grey, but you could probably have done better / held with 3/0 and 2x blaster + infantry. Resulted in few units king leak.

You don't know their skill and yet you decide to go 2 blaster + zeus on level 7, hence pushing to 5/1. As a result, you did not hold your lane, and lost a heal on level 7 with enemy having immol.

Your team is extremely weak on level 8 (mutant and prisoner/phantom) while your holder is grizzly who barely holds his lane on 8. You knew they were coming on 8 but so you up the other zeus and add a alchemist... Alchemist is dead value on level 8, 3 blaster is a must really, in a game where you are both holder, AND your team sucks level 8. Your team ends up losing an heal on level 8 that could easily been avoided.

You did 3 blaster 2 zeus for lvl 10 and add 3 infantry. You held well. Pushed 7/5 asap.

Good awareness on level 13, you saw they sent weak on 10 and knew your team was weak so you upped your zeus instead of adding more blaster. Good decision, held your entire lane on level 13. Though you pulled from purple and thus went mid weak. Should be careful on the positionning, you're always going to pull with zeus from the left side of teal lane. Either build on the right or do blaster further up, you did them really close to dg this game.

You have mutant on your team, so you know they're coming 16, you build 3 neos + a zeus for 16. Held level 16 which avoided loss. Game ended on 17.



Replay was ok, but the most important part of the game for an holder is definitely pre 10. You can on that part a lot... Before pushing 4/0 (level 2), you should wait for their send. As I told you, with 4/0, you were almost assured to leak level 3 with a big send, and level 5 because blaster isn't too good. Your push also cost an heal on level 8, which could have proven to be more costly in another game.

In such a game, if either of you or grizzly were to go semi, it should definitely be the grizzly, who sucks on level 8, rather than you as blaster, that's something you need to communicate with your teammate(s).

Okish replay.




Aqua yolo:

You start with a classic aqua positioning. They warr lvl 1, you do well and clear. With mine, you push 5/0 and hold level 2, good. However, they sent level 1 and no leak level 2. They can't really resent level 3 or really weak. You could easily have pushed 6/0 instead of building 370 worth of aqua. Anyway, you pushed all of level 3's gold, but they sent level 4 furb/herm. You did surprisingly well for 370 + send. You've no choice but to do 500 worth of aqua on level 5, hence leak a few creeps which is totally normal. Push 7/2 during 5, make it 620 for level 6. 7/4 for level 7 which is ok since your team isn't weak on 8.

You almost went 7/5 for level 8, dunno why. Thank god you canceled and built 770 worth of aqua for level 8, tho still leaked a few. You sticked to 7/4 for level 9, addind a druid + another aqua. Turned out to be good as you held your lane.

You again stayed 7/4 for level 10, upping ascendant. That's okay, but with the remainder of the gold, you added a captain + aqua. Normally, that wouldn't really help you hold, I personally would have done 7/5 + ascendant. You turned out to be lucky and you barely killed 2 boss on level 10.

Considering you got fat on level 10 with late 7/5, I'm not sure it was good decision to then go 7/6. If you wna push hard, might as well go early, even more so considering level 10 ob wasn't specifically needed as you had 2 holders already.

Lucky roll on mutant, didn't mid 17 though.

Decend and standard aqua replay overall.




Random replay: http://storage.entgaming.net/replay/vie ... 425215.w3g

Your units are basically nm and captain. You 2/0 with 1 nm for start and add 2 skeleton. For level 2, you risk it, pushing 3/0 and keeping 74 gold (hoping no send and 2 nm for 3). Unfortunately, they do send, and you are put in a situation where you can't 2x nm for level 3. You spend quite a bit of time thinking about your next step. You finally decide to push and add captain for level 3. For level 4, you push 5/1 and upgrade skeleton to mage. Bad call, you leak 16 pigs. You add a captain on lvl 5, having only 1 nightmare. You leak 7 creeps. You really needed to add that nightmare on level 4.

Someone d/c's and game is drawed.

Bad replay. You got lucky they did not send on level 5, as both harlot and polar+zeus on your team were pushed and didn't hold shit. Given the fact enemy team sent on level 2, 5 was a very possible option. Leaking level 4 and being weak on 5 were very bad mistakes to do.

Bad replay overall.



Random replay: http://storage.entgaming.net/replay/vie ... 424527.w3g

You have ygg + tot, you go holder. You add tot to ygg on level 2 and they send, so you hold, and can push.

For some reason, you kep 90 gold going into level 3... hold your lane, decide to finally push during 3. When the bounty arrives, you cancel wisp which was about to end to finally realise you need 6 gold to add another ygg, which is absolutely not needed for level 4 whatsoever. You then finally decide (again) to push 4/0. Extremely late, though. You're 150 gold going into level 5. You're unsure whether to 4ygg or 3ygg + tot upped, and therefore you juggle (once again) with the whisp push. Very late pushs and 5/0 going into level 5 when you have 1 suicide, 1 mutant and 1 shitty phantom is innaceptable. With 4/0 you were so close to the gold to up that tot. Either income send prior levels to manage 165 gold on level 5 with 4/0, or do not push that much. You needed at the very least 2 ygg + upped tot on 5. As a result, your team king leaked 50ish creeps to king, resulting in a heal loss on a no send level. That's extremely bad considering you held 150 gold in your pocket...

Your team sends level 6, which is jackpot with 60ish creeps to king and 1 heal. You go 7/2, without upping the tot since you have immol. Enemy team sends and you hold your lane with 7/2, which is ok. Immol saved the heal.

You go 7/4 for level 8, and up the tot. Upped tot is kinda bad for 8 since you lose the speed aura. 8 creeps are ranged, they don't get affected to the minus movement speed aura. However, your yggs lose movement speed since you lose the unupped tot aura. Luckily, none of your ygg dies, but 2 of them goes mid weak. Your whole team is shit 8, so I fail to see why you did not add a tot and reroll on level 8. With 7/3 or 7/2 instead of 7/4 and a good reroll, you could have managed to eat the leaks to mid. Instead, 42 units leak to king and feed enemy team.

You stay 7/4 for 10, but again, you are the only holder 10 on your team. 7/4 was too much. You have locks for 10 so you can do well, too. At this point of the game, you have to think about 10+. Hence, you should never build locks right behind yggs. On 14 and 15, these locks will get sniped and die before the toks, making it virtually impossible for you to hold in case of send.

You decide to stay 7/4, since your whole team sucks for level 12 and they skipped 10. Good call. You go into arena with 2300 value and 115 income and even win arena; you are very fat. 2 tok for level 12 and plenty of locks. They send level 12 and here I am, wondering why on earth you never built that unupped tot. Barely make it to mid, but still saves the game.

You're still extremely fat and you know they go 16, not sure why you pushed 2 lumberjack from 7/4 to 7/6. Over such a short period of time, the 2 lumberjack will never pay off.

You know they coming 16 next, so you build nightsabers. Not sure what else you had so I guess that's ok. Good hold and survive 16.


I'll stop there, rest is obvious.

While you were fat as fuck, you can't forget how much feed you received on level 2 and 5. You basically got an extra 2 waves worth of creeps directly in your mouth, and still managed to do some mistakes. That's twice now you do the same mistake; enemy team sends level 2, you are holder, you overpush and you are weak level 5. If they sent lvl 5 on that game, you basically lose the game. On the other side, if you did ob for 5, you eat 50 more creeps and would have been even more fat.

In my opinion, this is a bad replay, and somehow your team managed to do even worse than you did.


Yet again, you are doing okish 10+, anticipating the incoming sends and building appropriate units to counter that, but your weakness is pre level 10. You will have to work on that if you want to make it into LIHL.

Vouch request denied, you may re-apply in 3 weeks.
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nicolai123 (Sat Jun 03, 2017 11:50 am)

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Re: Lihl application

Postby nicolai123 » Fri Jun 02, 2017 7:44 am

@Harzardous
Lol next level thinking with the income send. The lock mistake is pretty obvious and cringe worthy i guess. Think i'm going to read this review many times over.

Thanks for reviewing.

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Re: Lihl application

Postby inQ » Fri Jun 02, 2017 9:48 am

@hazardous pretty nice analysis haza


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