Arena

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Meshtar
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Arena

Postby Meshtar » Mon Mar 20, 2017 3:44 pm

Wanted to start a discussion about adding some more balance to arena fights. I am talking about the fact that some arena fights are decided by one team attacking uphill and thus getting the miss percentage. Long range units (such as zeus etc) are already pretty op in arena so I don't think those units should be given any additional advantage, since they are the ones that stay uphill usually and get the advantage. This thing doesn't happen too often, but when it does its really annoying and unfair, since it can probably be fixed by just leveling whole arena area.

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Re: Arena

Postby Peppe » Tue Mar 21, 2017 10:26 am

I definitely support the idea of a flat arena area!

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bezdak
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Re: Arena

Postby bezdak » Sun Apr 02, 2017 11:38 pm

+1
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Re: Arena

Postby milfhunter96 » Mon Apr 03, 2017 4:59 pm

mb even place meeles infront and ranges back? +1 anyway

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Re: Arena

Postby nawxxy » Mon Apr 03, 2017 8:31 pm

The uphill does balance it though. Almost always it's the winning team that pushes and attacks uphill, giving the losing team a slight advantage

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bezdak
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Re: Arena

Postby bezdak » Tue Apr 04, 2017 2:15 am

nawxxy wrote:The uphill does balance it though. Almost always it's the winning team that pushes and attacks uphill, giving the losing team a slight advantage


not necessarily - whether your team pushes or not depends mostly on the units' character. your team will most likely not push if you got infantry, archers and such units together, regardless of the fact it is winning. also the miss chance brings an RNG into the arena fight - the less RNG, the better competitive gameplay will be. that's why i am a huge fan of fair send...

anyways, a map change since 3.42d:
-Removed misschance for fighting uphill during the arena

broud3r is on point ^^
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broud3r
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Re: Arena

Postby broud3r » Fri Apr 14, 2017 11:03 am

implemented a variation of it.


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