cf 1vs1 rule Monster juggling

Suggestions will be moved here once processed.

Moderator: Oversight Staff

User avatar
wTc[JediMaster]
Treant Protector
Posts: 616
Joined: Fri Dec 04, 2015 4:12 pm
Location: Northrend - Clan wTc
Been thanked: 32 times
Contact:

Re: cf 1vs1 rule Monster juggling

Postby wTc[JediMaster] » Tue Nov 14, 2017 6:27 pm

@Kunert88 Ahh, well ye I meant this topic tho :) Not just overall. Ha ok
Image
______________________________________________
May The Force Be With You! & Have a wormTastic game!
Clan wTc Site, Info + Games & Forum

User avatar
HazarDous
Staff Department
Posts: 9051
Joined: Mon Jan 12, 2015 9:36 pm
Has thanked: 70 times
Been thanked: 227 times

Re: cf 1vs1 rule Monster juggling

Postby HazarDous » Tue Dec 19, 2017 1:26 am

@Kunert88 How does that not qualify as a glitch?

User avatar
wTc[JediMaster]
Treant Protector
Posts: 616
Joined: Fri Dec 04, 2015 4:12 pm
Location: Northrend - Clan wTc
Been thanked: 32 times
Contact:

Re: cf 1vs1 rule Monster juggling

Postby wTc[JediMaster] » Tue Dec 19, 2017 1:51 am

Too specific maybe?
Image
______________________________________________
May The Force Be With You! & Have a wormTastic game!
Clan wTc Site, Info + Games & Forum

User avatar
HazarDous
Staff Department
Posts: 9051
Joined: Mon Jan 12, 2015 9:36 pm
Has thanked: 70 times
Been thanked: 227 times

Re: cf 1vs1 rule Monster juggling

Postby HazarDous » Tue Dec 19, 2017 1:53 am

wTc[JediMaster] wrote:Too specific maybe?


?

Was it the map creator's intent for players to have any control over the units whatsoever, from the moment of their spawn and until the moment of their death?

User avatar
wTc[JediMaster]
Treant Protector
Posts: 616
Joined: Fri Dec 04, 2015 4:12 pm
Location: Northrend - Clan wTc
Been thanked: 32 times
Contact:

Re: cf 1vs1 rule Monster juggling

Postby wTc[JediMaster] » Tue Dec 19, 2017 2:07 am

@HazarDous
The map(CF) is kinda old and even the more updated ones that only have 4 players in use and not 10 or 12 dont use the other players/slots for the spawning units so that the players dont have control over them.

So seems they want people to be able to give minor cmds for some reason Or that they arent skilled nuf to change it.
Or that the CF core triggers is too deep to change it from the "active players" to dummy ones without player control.

In some later versions they made it "easier" to control the units tho you just right click on the building you want to sync with and the programing handles the rest. so no need for players to setup synced spawns themselves.
Image
______________________________________________
May The Force Be With You! & Have a wormTastic game!
Clan wTc Site, Info + Games & Forum

User avatar
HazarDous
Staff Department
Posts: 9051
Joined: Mon Jan 12, 2015 9:36 pm
Has thanked: 70 times
Been thanked: 227 times

Re: cf 1vs1 rule Monster juggling

Postby HazarDous » Tue Dec 19, 2017 2:10 am

Huh, wasn't the answer I was expecting.

Let me ask this differently; was it the map creator's intent to allow players to prevent units from attacking other units. Unless the answer is "yes", then this qualifies as a glitch and is, hence, already ban-nable as per our general rules.

supersexyy
Donator
Posts: 3484
Joined: Sat Sep 01, 2012 9:26 pm
Has thanked: 12 times
Been thanked: 39 times

Re: cf 1vs1 rule Monster juggling

Postby supersexyy » Tue Dec 19, 2017 5:05 am

That's a poor definition of a glitch when used for maps which aren't updated very often.

Eg spamming small mass to split armies in ltd wasn't the intention of the map maker but by no means is it a glitch.

Either way it should be banned, obviously.
Image

User avatar
HazarDous
Staff Department
Posts: 9051
Joined: Mon Jan 12, 2015 9:36 pm
Has thanked: 70 times
Been thanked: 227 times

Re: cf 1vs1 rule Monster juggling

Postby HazarDous » Tue Dec 19, 2017 9:00 pm

supersexyy wrote:That's a poor definition of a glitch when used for maps which aren't updated very often.

Eg spamming small mass to split armies in ltd wasn't the intention of the map maker but by no means is it a glitch.



You could hardly pick an example that's further from this specific one. LTD towers, just like any other WC3 unit, have a pre-defined range of awareness. If you spam them, it is normal that they split, not really a glitch.

If you found a way to control your units in LTD after the start of the wave by some obscure abuse of mechanism, then the very same criteria would be used to determine whether or not it qualifies as a glitch.. "Was it meant to be that way?".


Processing, just report users for glitch abuse.


Return to “Suggestion Archive”

Who is online

Users browsing this forum: No registered users and 11 guests