[4.0.0][0103] "Mah ELO" - Current Version

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Re: [4.0.0][0103] "Mah ELO" - In Development

Postby Burn » Wed Nov 11, 2015 11:36 pm

I just went through the balance changelog and agree with basically all of it without argument. I've posted my opinions here: https://entgaming.net/forum/viewtopic.p ... 35#p292435

Spoiler!
Things I disagreed with in recent patches:

- Revert Pirate's towers, then nerf the hunter range by 150.
- Revert Tauren armour value and type to 3.0.9d.
- Give Tauren back his charge in AR.
- Nerf Tauren towers by 20 damage on supers and megas.

Things to add:

Nerf Demonologist even more; either indirectly or directly.

- Require 1G + 500W to upgrade it to the OP walls.
- Reduce cost on wand of neut. to 10G.


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Re: [4.0.0][0103] "Mah ELO" - In Development

Postby lordmillt » Thu Nov 12, 2015 6:01 pm

@Burn you know, it was ur idea to nerf pirate towers right? and i wanna see a upgraded pot for builders, you buy a egg and a hp/mana pot and then it gives you a refreshed pot every like 30sec-1min. numbers can still be changed.
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    Re: [4.0.0][0103] "Mah ELO" - In Development

    Postby Burn » Fri Nov 13, 2015 12:09 pm

    I don't mind the damage reduction, I care more about the range reduction. I never said anything about reducing the range. I suggested a range reduction on the hunter, and damage reduction on the towers.

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    Re: [4.0.0][0103] "Mah ELO" - In Development

    Postby 1337hamburger » Fri Nov 13, 2015 7:14 pm

    Can we get a change to ruined bracers seeing as how they are almost never used over Shield of Might. Perhaps cost 2 eggs instead of one, and do what morph worker spell shield used to do, but with a 2 minute cool-down.

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    Re: [4.0.0][0103] "Mah ELO" - In Development

    Postby Nigth2 » Sat Nov 14, 2015 5:20 am

    ^^^ agreed with top comment.
    By the way, RC HP upgrades is bugged.
    It staid in level 3, upgraded it several times till i noticed i wasn't getting any hp.
    Here's the link: https://entgaming.net/findstats.php?id=6779459
    Happens when i'm twerking in the gold, oh wait that's whole game.

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    Re: [4.0.0][0103] "Mah ELO" - In Development

    Postby Neco » Mon Nov 16, 2015 1:23 am

    Have a version for you all! Might way a day or two until I ask uakf.b to put it on the bots as I'm sure there's something I missed...

    Happy testing!
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    Re: [4.0.0][0103] "Mah ELO" - In Development

    Postby Lynx » Mon Nov 16, 2015 11:48 am

    Image
    Might as well make use of this granitacles model, if you don't intend to use my concept. Terminus' unique ability is pretty weak also, perhaps add that Terminus can break off a branch from a tree to gain temporary bonus damage or something. There is so much potential for something really cool, I really hope you use it and don't just choose something bland and tasteless :)

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    Re: [4.0.0][0103] "Mah ELO" - In Development

    Postby Neco » Mon Nov 16, 2015 11:50 am

    The model actually doesn't have a tree. That's not how it works. It's complicated and won't work out unfortunately.
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    Re: [4.0.0][0103] "Mah ELO" - In Development

    Postby Lynx » Mon Nov 16, 2015 12:28 pm

    hwat, just add an active spell to his unique, of course its possible dota did it.

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    Re: [4.0.0][0103] "Mah ELO" - In Development

    Postby NotYacapo » Tue Nov 17, 2015 4:15 pm

    He's saying Lynx if you ever used World Editor you can't actually choose Terminus/Grant with a Tree. But Also Lynx I get what you're saying like his unique should be pick up a tree and add more damage and can be done easily, Idk if it could be implemented in game though all though there should be no reason it can't. Lol that'd be an op seed ruiner if you could pick up trees. Just imagine new pathways you could create. Also Neco I tested Grant/Term and that lvl 4 healing stone is ass. Was that his final healing lol it did nothing.

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    Re: [4.0.0][0103] "Mah ELO" - In Development

    Postby Lynx » Tue Nov 17, 2015 4:44 pm

    I know what he meant.

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    Re: [4.0.0][0103] "Mah ELO" - In Development

    Postby Neco » Tue Nov 17, 2015 7:25 pm

    Although I really do like the idea, I think most people would prefer his Stone Toss to gaining some extra damage.
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    Re: [4.0.0][0103] "Mah ELO" - In Development

    Postby Lynx » Tue Nov 17, 2015 7:54 pm

    Seriously, why not both? The added damage doesn't need to be major, but even if it is I don't think it would be a big deal since the spell is pretty bad compared to other.

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    Re: [4.0.0][0103] "Mah ELO" - In Development

    Postby Nigth2 » Tue Nov 17, 2015 9:15 pm

    Both sides have a subjective argument.
    Even though it would be kind of ehh, a poll sounds reasonable.
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    Re: [4.0.0][0103] "Mah ELO" - In Development

    Postby Neco » Tue Nov 17, 2015 9:17 pm

    There's not enough space for both, as Terminus already has all his ability slots filled up. The hotkey "S" is already taken so Slow Poison can't be replaced with an active ability.

    We'll see how Pebble Toss turns out, but there is a chance of being able to switch between the two at some point. I already have the tree mechanics working, such as regrowth etc so there's no problem there, I just don't want to remove Pebble Toss entirely.

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