Rubick
| Advanced statistics | |
| Affiliation: | Sentinel |
| Attack Animation: | 0.4 / 0.77 |
| Damage: | 44 - 54 |
| Casting Animation: | 0.1 / 1.17 |
| Armor: | 0.96 |
| Base Attack Time: | 1.7 |
| Movespeed: | 290 |
| Projectile Speed: | 1125 |
| Attack Range: | 600 |
| Sight Range: | 1800 / 800 |
Telekinesis![]() |
Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.
Notes
• (*) Lift duration / Stun duration• While the target is in the air, Rubick may use a secondary ability to throw the enemy in a targeted direction.• The landing happens only when the lift is over.• The stun happening on landing doesn't affect the lifted unit.
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Fade Bolt![]() |
Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage for 10 seconds.
Notes
• If you click more than 375 distance away from the unit being lifted, it will land 375 distance away.
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Null Field![]() |
Rubick's mastery of the arcane protects his allies against weaker magics, granting them magic resistance.
Notes
• Damage type: magical• (*) Area of effect means the distance the Fade Bolt can bounce.
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Spell Steal![]() |
Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies.
Notes
• This effect stacks with spell resistance skills and items.
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| Hero Introduction |
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| Despite an inability to use his fathers sceptre, Rubick's magical talents are nothing to be mocked. Early game, telekinesis and the damage reduction from fade bolt, can save an ally from almost certain death, and against other users of the arcane arts, rubick's passive, null field, grants an aura which increases the magic resistance of his allies. Post level 6, Rubick's ultimate, lets him steal any spell an enemy uses, allowing quick-fingered players the ability to steal game changing abilities from enemies, which can turn a team fight around, half the time, with the enemies mistaking the stolen spell for their ally. |
| Background story |
| Rubick, the son of Aghanim, is a force to be reckoned with. Crowds marvel in wonder at his effortless ability to hurl objects through the air, using nothing but his mind. Many wizards have challenged him yet none have surpassed his powerful and debilitating magics. The Grand Magus, with his endless talent, will stop at nothing to bewilder and outsmart his enemies, even if it means turning their own magic against them. Renowned for his unique ability to steal magics with a mere thought, he is undeniably a favorable asset to the Sentinel in their fight against the Scourge. |



